About: Missile Man   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Missile Man is an enemy character that first appeared in Super Bomberman 4. Missile Man moves at a normal pace in a straight path until it hits a wall, bomb, or other enemy. At that point, it will pause and then change direction. It damages the player upon contact, and takes one bomb blast to destroy. Once it has been hit with an explosion, it will rocket up off the top of the screen. Then, on an open space on the map, a circle will flash indicating the Missile Man's landing point. Once the enemy falls down to that spot, it will explode with a blast radius of 6.

AttributesValues
rdfs:label
  • Missile Man
rdfs:comment
  • Missile Man is an enemy character that first appeared in Super Bomberman 4. Missile Man moves at a normal pace in a straight path until it hits a wall, bomb, or other enemy. At that point, it will pause and then change direction. It damages the player upon contact, and takes one bomb blast to destroy. Once it has been hit with an explosion, it will rocket up off the top of the screen. Then, on an open space on the map, a circle will flash indicating the Missile Man's landing point. Once the enemy falls down to that spot, it will explode with a blast radius of 6.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Super Bomberman 4, Super Bomberman 5, Bomberman DS
Name
  • Missile Man
ImageSize
  • 225(xsd:integer)
Score
  • Super Bomberman 4 & 5: 200
JPName
  • ミサイルマン
HP
  • 1(xsd:integer)
Strategy
  • Straight Path,Random Direction Explodes
abstract
  • Missile Man is an enemy character that first appeared in Super Bomberman 4. Missile Man moves at a normal pace in a straight path until it hits a wall, bomb, or other enemy. At that point, it will pause and then change direction. It damages the player upon contact, and takes one bomb blast to destroy. Once it has been hit with an explosion, it will rocket up off the top of the screen. Then, on an open space on the map, a circle will flash indicating the Missile Man's landing point. Once the enemy falls down to that spot, it will explode with a blast radius of 6. In Super Bomberman 5, Missile Man does not pause before changing directions, and has a blast radius of 7.
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