The Karate Man (a.k.a Karateman or Karate-Man) is a fictional class for Stick Ranger. It has very low range, but can become powerful by using Belts.
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rdfs:comment
| - The Karate Man (a.k.a Karateman or Karate-Man) is a fictional class for Stick Ranger. It has very low range, but can become powerful by using Belts.
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Level
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dcterms:subject
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fr name
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ygo sets
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el name
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Romaji Name
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hr name
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ja lore
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it lore
| - Una volta per turno, l'ATK base di questa carta può essere raddoppiato. Dopo che quest'effetto è stato applicato, la carta viene distrutta alla fine del turno.
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pt name
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lore
| - You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
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pt lore
| - Uma vez por turno, você pode trocar o ATK desta carta para o dobro do ATK original. Se o fizer, destrua esta carta durante a End Phase.
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zh lore
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it name
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stat change
| - * Changes own ATK value
* Changes original ATK
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m/s/t
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passcode
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ko lore
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de lore
| - Du kannst die Grund-ATK dieser Karte einmal pro Spielzug verdoppeln. Wenn du diesen Effekt benutzt, zerstöre diese Karte in der End Phase.
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ko name
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de name
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es name
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wc6 sets
| - Spell Ruler
Warrior Collection A
All Effect Monsters
All at Random
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fr lore
| - Une fois par tour, l’ATK d’origine de cette carte peut être doublée. Lorsque cet effet est appliqué, la carte est détruite à la fin du tour.
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gx02 sets
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ATK
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effect types
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database id
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eds lore
| - Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
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dbkwik:yugi-oh/pro...iPageUsesTemplate
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Misc
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Type
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zh name
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DEF
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Attribute
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ar name
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Ja Name
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dm4 number
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abstract
| - The Karate Man (a.k.a Karateman or Karate-Man) is a fictional class for Stick Ranger. It has very low range, but can become powerful by using Belts.
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