About: Karate Man   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Karate Man (a.k.a Karateman or Karate-Man) is a fictional class for Stick Ranger. It has very low range, but can become powerful by using Belts.

AttributesValues
rdfs:label
  • Karate Man
rdfs:comment
  • The Karate Man (a.k.a Karateman or Karate-Man) is a fictional class for Stick Ranger. It has very low range, but can become powerful by using Belts.
Level
  • 3(xsd:integer)
dcterms:subject
fr name
  • Karatéka
ygo sets
  • Pack 16
el name
  • Άνθρωπος Καράτε
Romaji Name
  • Karateman
hr name
  • Karateman
ja lore
  • 1(xsd:integer)
it lore
  • Una volta per turno, l'ATK base di questa carta può essere raddoppiato. Dopo che quest'effetto è stato applicato, la carta viene distrutta alla fine del turno.
pt name
  • Homem Karate
lore
  • You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
pt lore
  • Uma vez por turno, você pode trocar o ATK desta carta para o dobro do ATK original. Se o fizer, destrua esta carta durante a End Phase.
zh lore
  • 1(xsd:integer)
it name
  • Karate Man
stat change
  • * Changes own ATK value * Changes original ATK
m/s/t
  • Destroys itself
passcode
  • 23289281(xsd:integer)
ko lore
  • 1(xsd:integer)
de lore
  • Du kannst die Grund-ATK dieser Karte einmal pro Spielzug verdoppeln. Wenn du diesen Effekt benutzt, zerstöre diese Karte in der End Phase.
ko name
  • 당수
de name
  • Karate-Mann
es name
  • Karateka
wc6 sets
  • Spell Ruler Warrior Collection A All Effect Monsters All at Random
fr lore
  • Une fois par tour, l’ATK d’origine de cette carte peut être doublée. Lorsque cet effet est appliqué, la carte est détruite à la fin du tour.
gx02 sets
  • First Effect Monsters
ATK
  • 1000(xsd:integer)
effect types
  • Ignition, Trigger
database id
  • 4919(xsd:integer)
eds lore
  • Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
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dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
Misc
  • Limited activations
Type
  • Warrior
  • Effect
zh name
  • 空手道家
DEF
  • 1000(xsd:integer)
Attribute
  • EARTH
ar name
  • رجل الكاراتيه
Ja Name
  • カラテマン
dm4 number
  • 819(xsd:integer)
abstract
  • The Karate Man (a.k.a Karateman or Karate-Man) is a fictional class for Stick Ranger. It has very low range, but can become powerful by using Belts.
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