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| - Attributes are the basic thing used to define your character. As you level and train, your attributes increase. There are 6 basic attributes, which tend to offer bonuses to certain rolls. There are 8 derived attributes, which are combinations of the basic attributes and are then multiplied by 'multipliers.' Some uniques increase the number that the combined attributes are multiplied by.
- Attributes are a set of statistics that describe a character's strength, dexterity, constitution, intelligence, wisdom and charisma.
- When you create a new character after selecting a background, you will get four points to spend on attributes, and upon each level-up, you will receive one more. These choices cannot be changed once committed, so be sure to spend them wisely! The maximum level for attributes is 63.
- There are nine main attributes in ADOM, plus several secondary attributes, partially derived from the main ones. In addition, there are also attribute potentials, based on the original attributes, which govern how high they may rise through training. In practice, it's not really all that difficult to train your attributes beyond these potential maximums, if they're below 25. Above 25, most attributes are somewhat difficult to train through traditional methods (such as herbs or eating corpses), while magical methods (primarily potions) and Garth, the Dwarven trainer, are always useful.
- The attributes show the strength of a character.
* When your character levels, the stats also go up.
* All accessories, weapons, and other equipment boost your stats.
* If your weapon's durability is 0, its stats will not affect you.
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