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| - Attributes are the basic thing used to define your character. As you level and train, your attributes increase. There are 6 basic attributes, which tend to offer bonuses to certain rolls. There are 8 derived attributes, which are combinations of the basic attributes and are then multiplied by 'multipliers.' Some uniques increase the number that the combined attributes are multiplied by.
- Attributes are a set of statistics that describe a character's strength, dexterity, constitution, intelligence, wisdom and charisma.
- When you create a new character after selecting a background, you will get four points to spend on attributes, and upon each level-up, you will receive one more. These choices cannot be changed once committed, so be sure to spend them wisely! The maximum level for attributes is 63.
- There are nine main attributes in ADOM, plus several secondary attributes, partially derived from the main ones. In addition, there are also attribute potentials, based on the original attributes, which govern how high they may rise through training. In practice, it's not really all that difficult to train your attributes beyond these potential maximums, if they're below 25. Above 25, most attributes are somewhat difficult to train through traditional methods (such as herbs or eating corpses), while magical methods (primarily potions) and Garth, the Dwarven trainer, are always useful.
- The attributes show the strength of a character.
* When your character levels, the stats also go up.
* All accessories, weapons, and other equipment boost your stats.
* If your weapon's durability is 0, its stats will not affect you.
- A attribútumok (Attributes vagy Stats) a karakter alaptulajdonságai, amelyekből a harci értékeik származnak. Az attribútumok értéke tapasztalati szintenként növekszik, de fegyverekkel és ruházattal, illetve különféle tekercsekkel (scroll) és mágiákkal (buff) is lehet őket növelni.
- When you have enough experience to gain a level, the next time you enter Sacre Base you'll distribute five points amongst your other stats. (Or cash, but no-one ever takes that option because you can't get attribute points any other way.)
- Attributes determine a character's capabilities.
- She's present when Coreolis tries to get an invitation to Ayla's birthday party. During the Combat Finals, Greasy claimed to have heard rumors that her new costume featured a very, VERY deep cleavage.
- Attributes are the different classes in the Kinzville Academy.
- An attribute is a basic type of stat each player has that has base effects on many skills and other things.
- The attributes of the characters help in determining how they perform in battle, they can both increase and decrease survivability and offensive capabilities of a party member. Attributes can be increased using Accessories, Rings and Weapons. Several Skills and Spells have temporary effects which can provide bonuses or hinder these attributes, some have the ability to bypass a party member's or enemie's attributes. All of the attributes increase as the character's level increases and not all of them can be increased using Equipment.
- Alternative terms: characteristics, ability scores, abilities Attributes are a character's stable traits. For example, an attribute might measure a character's strength or charisma. Dungeons & Dragons uses the term ability score. In Dungeons & Dragons, the ability scores are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Hero System refers to attributes as characteristics. In an attribute-based game, characters may have few traits other than a name and their attributes.
- Attributes are the basic skill set of a character and determine how well he/she can cope with a certain situation. Characters in S.C.O.U.R.G.E. have eight basic attributes and numerous secondary skills that are derived from them.
- Attributes define your Player Character’s innate strengths and weaknesses. Each Player Character has three Attributes and begins with a Start Value of 10 for each.
- Attributes are the basic characteristics of a GURPS character. The basic ones are Strength [ST] (10 points +-= 1 ST), Dexterity [DX] (20 points +-= 1 DX), Health [HT] (10 points +-= 1 HT) and Intelligence [IQ] (20 points +-= 1 IQ). The secondary attributes are Hit Points [HP], which are normally equivalent to ST (2 points +-= 1 HP), Will, which is normally equivalent to IQ (5 points +-= 1 Will), Perception, which is normally equivalent to IQ (5 points +-= 1 Perception) and Fatigue Points [FP], which is normally equivalent to HT (3 points +-= 1 FP).
- Each client player has an attribute block and the server also holds such an attribute block for every player. All attribute blocks the server holds are included in the save game. The client and server synchronize their blocks. The server sends it's block to the client at game start or reload. The client sends an updated block at each end of turn to the server. Since the maximum packet size is limited to currently 4k and the attribute block can have arbitrary size (although limited to 64k in this initial version) the attribute block can't be transferred in one packet. So the attribute block is divided into attribute chunks which are reassembled at the receiver. No part of the server knows any inner structure of the attribute block. For the server an attribute block is just a block of bytes.
- Attributes are defined as the characteristics that each character has. Each player follows either a unique or general set of attributes, often called a "build". There are generally three builds a player can use, depending on their role. They can either use a PvE build, which can grind well, but is bad at combat, a PvP build which is good at combat, but cannot grind well, or a combination of the two, which is moderate at both aspects of the game.
- The Attributes play a major role in the character creation, are defined by the amount of points attached to the attribute that are bound with, for example if you raise the Strength other Skills such as Brawling (that is depended on this attribute) will be more effective.
* Strength (ST)
* Speed (SP)
* Intelligence (IQ)
* Luck (LK)
* Agility (AGL)
* Dexterity (DEX)
* Charisma (CHR) Also:
* Skill Points (SKP)
* MAXCON
- Back to Main Page Previous Classes Next Racial Starter Towns
- Attributes in EVE affect the training time for the skills of in-game characters. Each level of the training time of a skill depends on two seperate attributes that are determind by the type of skill involved. For example, skills in the Gunnery tree depend on the attributes of Perception and Willpower. Below is a list of the five attributes, a short description of each, and a list of the skill trees and the attributes that effect them.
- Attributes are a collection of statistics that determine a character's performance within the game, along with skills.
- There are six attributes for characters Four stats that can be seen ingame: and two that are hidden:
- There are four primary Attributes used in Nobilis being as follow:
* Aspect
* Domain
* Realm
* Spirit
- There are 4 different Attributes that a person may choose from when creating his/her character. The choice directly effects what skills they learn and also what stats they SHOULD put their points into. These four attributes are Earth, Water, Fire, and Wind.
- Each character has six different types of attributes. These six attributes are strength, aptitude, constitution, luck, weapon skill, and defensive skill. Attributes can be leveled up by spending silver and can also be boosted by equipment.
- Physical Attributes:
* Strength
* Dexterity
* Stamina Mental Attributes:
* Perception
* Intelligence
* Wits Social Attributes:
* Charisma
* Manipulation
* Appearance
- De Basis van elke karakter zijn de Attributes. Zij bepalen je lichamelijke en geestelijk sterkheid. De 5 Attributes bepalen je karakter en er zijn ook hoofd attributes die secondaire eigenschappen bepalen. Strength (Str)
* Verhoogd je Attack Power met melee wapens.
* Verhoogd het bedrag dat je kan blokeren met een shield. Warriors, Shamans, Druids en Paladins krijgen 2 melee Attack Power per punt Strength. Rogues, Hunters, Mages, Priests en Warlocks krijgen 1 melee Attack per punt Strength. Agility (Agi) Notitie Stamina (Sta) Intellect (int) Spirit (Spi)
- Your character will have different types of attributes. Here are the three most important ones: Basic Attributes contains your Name, the Name of your Deva, Race, Sex, etc. Most of these attributes are permanent or at least won’t change very often. To sum it up: 1. A Primary Attribute increase when using a Skill connected to the particular attribute 2. Primary Attributes have a common cap Secondary Attributes are attributes that are calculated from other attributes, like Health, Mana, Stamina, Movement, etc. Skills may also affect these attributes.
- There are four primary attributes in Hellgate: London: , /, , and . Each will have its own effects on how the character progresses. Any character will have either concentration or strength. This will be determined by the player's class.
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* Related Articles:
* Character Window
* Interface
- The following attributes affect you perform in the Matrix; they control the power of your abilities, your success in combat, and other activities. You can view the current values for them in your Status window on the Bonuses tab.
- Attributes are the basic building blocks for a character's combat ability. The four primary attributes are strength, agility, intellect and vitality. These four attributes appear on the character sheet under "Base Stats". These are often referred to as simply stats. A number of secondary attributes affect specific areas of combat more directly, and are often influenced in some way by a primary attribute. Secondary attributes include attack (ATK), magic attack (MATK), defense (DEF), and magic defense (MDEF).
- Attributes are upgrades obtained by leveling up in Dead Rising 3. As Nick Ramos levels, the player can choose certain attributes for him. These attributes all have their own positive effects that will give Nick an advantage as he levels and becomes more powerful. Nick obtains attribute points as he levels and can spend these points by putting them into the appropriate attributes. He will receive 1 AP from Levels 1 to 15, 2 AP from Levels 15 to 30, and 3 AP from Levels 30 and above.
- Health represents how much damage a Warframe can sustain before becoming incapacitated or killed. Health is indicated as a red numeric value at the top right of the screen. While a Warframe is losing Health, the screen's edges will begin to flash red at a pulse. Once the Warframe reaches 10% health or below, a loud, heartbeat like sound will begin to play, and a slight ringing can be heard. This sound also plays when dead and when incapacitated.
- Below is a listing of the stastical attributes you can increase on your character. Strength is the physical power of your character. It directly increases the amount of damage you do on each physical attack (weapon swing, thrown weapon, bow and arrow). Vitality is the ability for your character to withstand pain. Raising it increases your character's hit points. Dexterity is your character's physical skill and finesse in combat. It decreases your chance to miss with any physical weapon. Bows and throwing weapons require larger amounts of dexterity to be accurate.
- Attributes represent the base capability of a character. Attributes include Strength Dexterity Stamina Energy Intelligence and Luck. Each attribute gives your character certain bonuses, based on the amount of points you have. Unlike other MMO's, attributes in AsdaStory are automatically assigned. These scores can be increased, however through the use of Skills and Sowels. Some armor may also have add ons that will affect your attributes. Skills that are used to enhance your attributes are either passive, meaning at all times from the point you get it, or support, meaning that the spell must be cast to take effect. Sowels that are put into an armor reflect what level the armor is, for example a level 20+ chest piece will have a level 20+ sowel in it, but that if your character is level 30,
- Attributes are the inherent characteristics of each character in Asheron's Call. All players, NPCs, and enemies have attributes. Attributes are divided into two categories: primary and secondary. There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most skills. Like skills, attributes can be raised by applying earned experience.
- Apparently due to the translation process from the original game (which was written with Japanese text in game if I'm correct), there is some disagreement within the game as to just what to call each attribute. I'll try to document here what I've seen in game as well as what I've learned from comparing English game items to items in the Japanese wiki (which is still being used as a source for Combination recipes in the game). I use as my base-line the attributes as they appear on the in game Status screen accessed by pressing C or clicking the big button in the upper left of the window and choosing Status.
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