About: Rangers of the North   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bestowal Dialogue: 'Do you know what? I've had a conversation or two with those strange Big Folk, those Rangers, up on the moors. Queer folk, to be sure, but they always spare an ear for any news I might be willing to give to 'em. 'They have a camp a good ways north, on an island off the shore of Lake Evendim they call Tinnudir. It seems that if you follow the road northwards across the Barandalf sand-marshes and across the Brandywine, you'll come to a crossroads. If you take the left fork -- that'll be the westward road -- you'll eventually come to Tinnudir. Reward: 7s42c

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  • Rangers of the North
  • Rangers Of The North
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  • Bestowal Dialogue: 'Do you know what? I've had a conversation or two with those strange Big Folk, those Rangers, up on the moors. Queer folk, to be sure, but they always spare an ear for any news I might be willing to give to 'em. 'They have a camp a good ways north, on an island off the shore of Lake Evendim they call Tinnudir. It seems that if you follow the road northwards across the Barandalf sand-marshes and across the Brandywine, you'll come to a crossroads. If you take the left fork -- that'll be the westward road -- you'll eventually come to Tinnudir. Reward: 7s42c
  • The Rangers of the North, also known as Watchers or simply Rangers, were the last remnant of the Dúnedain who once populated the northern kingdom of Arnor. The Rangers were described by the Bree-folk as taller and darker, with strange skills in sight and hearing. They usually wore grey or dark green cloaks with no identifying ornaments except a six-pointed cloak-clasp in the shape of a star. Another identifying feature was that many of them wore a green longcoat over a leather jerkin. Rangers were trained to be proficient with a variety of weapons such as swords,spears, daggers, bows and many other makeshift weapons. They were highly effective spies, assassins, and guerrillas. The rangers also had excellent knowledge of forestry and survival, in part due to the blessings of Númenor and in
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  • Bestowal Dialogue: 'Do you know what? I've had a conversation or two with those strange Big Folk, those Rangers, up on the moors. Queer folk, to be sure, but they always spare an ear for any news I might be willing to give to 'em. 'They have a camp a good ways north, on an island off the shore of Lake Evendim they call Tinnudir. It seems that if you follow the road northwards across the Barandalf sand-marshes and across the Brandywine, you'll come to a crossroads. If you take the left fork -- that'll be the westward road -- you'll eventually come to Tinnudir. 'Or so this Calenglad fellow tells me. I've never been there myself. If you do find your feet taking you up that way, be sure to give him a "hullo" from me, Hal Gamgee!' Background: Hal Gamgee told you of a camp of Rangers on the island of Tinnudir, north of the Shire and beyond the Brandywine. Objective: The Ranger-camp on the island of Tinnudir is north of Oatbarton along the road that runs through the Barandalf. Hal told you to follow the road north across the Brandywine until you reach a crossroads and then to follow the westward road until you reach Tinnudir. Hal Gamgee has mentioned the Ranger-camp on the island of Tinnudir in Lake Evendim and suggested that you speak to the Ranger Calenglad. Reward: 7s42c
  • The Rangers of the North, also known as Watchers or simply Rangers, were the last remnant of the Dúnedain who once populated the northern kingdom of Arnor. The Rangers were described by the Bree-folk as taller and darker, with strange skills in sight and hearing. They usually wore grey or dark green cloaks with no identifying ornaments except a six-pointed cloak-clasp in the shape of a star. Another identifying feature was that many of them wore a green longcoat over a leather jerkin. Rangers were trained to be proficient with a variety of weapons such as swords,spears, daggers, bows and many other makeshift weapons. They were highly effective spies, assassins, and guerrillas. The rangers also had excellent knowledge of forestry and survival, in part due to the blessings of Númenor and in part due to spending decades of their lives wandering the wilderness [1] They were quick, versatile, and experienced riders, much like their distant cousins the Rangers of the South.
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