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- Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
- Time Taken: One combat round. Specializations: Species of patient — humans, Ewoks, Wookiees. First aid reflects a character's ability to perform emergency life saving procedures in the field. For rules on the use of first aid, see "Combat and Injuries."
- First Aid is a skill set used in The Last Stand: Union City. Its associated skill book is Be Prepared.
- First Aid is a skill that enables quick recovery of HP. Consume 3 SP to restore 5 HP.
- Consumes 3 SP to restore 5 Health Points.
- First Aid requires 10 MP to cast.
- First aid is a container in Fallout 4.
- First Aid is a Dragon's Gate skill which an adventurer of any class or race may learn. To be healed, the injured person must be sitting or lying down, and will be unable to engage in any other activity during the time it takes the healer to work. Beginning first aiders will have little success and will not be able to do much beyond stopping bleeding. As skill increases with practice, healers will find their success and healing ability will correspondingly increase. The practicioner may perform first aid on both themself or others.
- What to put in a First Aid Kit Cayenne Pepper
- A herb is needed to heal the wounded. Collect Umblia in the desert, and bring it to Makarion. [[Category: Bronze Coin quests]]
- Vaarsuvius employs drastic measures to bring Belkar's healing powers to the fore.
- Hates seeing any machine in pain -- even those who don't know it, like a broken street lamp or an overheated car. Compassionate, but sometimes overly cautious -- will restrict an Autobot to repair bay for a faulty directional signal. Carries dual-barreled decrystallizer cannon -- weakens metal by disrupting crystalline structure -- and photon pistol. Fists shoot laser beams used for welding in surgery. With fellow , combines to form Defensor.
- First Aid is a bogus charity organization that appeared in the novel Crocodile Tears.
- First Aid is a Fallout, Fallout 2, Fallout Tactics skill. In Fallout 3 and Fallout: New Vegas, First Aid was merged with Doctor into the Medicine skill.
- Nearly all negative afflictions require medical intervention to treat. First aid refers to such treaments that can be used to resolve or alleviate injuries and their repercussions. The variety of available treatments in The Long Dark range from bandages to stop bleeding all the way to pharmaceuticals and natural remedies to control infections and pain.
- First aid is a secondary skill in Heroes of Might and Magic III and Heroes of Might and Magic V.
- First Aid eli Ensiapu on ihan vitun hyvä sivuammatti jota kannattaa harjoittaa. First Aid tulee ensimmäisenä mieleen valelääkärien kuvista lehdessä, ja itse ammatissa käärästään laastari vuotavan haavan päälle. On epik Tässä on kaikki laastarit järjestyksessä:
- Gives a chance to recover some HP after losing them.
- First Aid is an IQ/Easy skill and appears on the basic set, page 195
- First aid can also be performed on animals other than humans, although this article refers specifically to human first aid.
- There are gaps in First Aid's memory. Before he was brought online in Cubicron, he was somewhere else, doing something he doesn't remember. Recently, though, he's begun to remember things. He has brothers, although he can't remember their names or where they've gone. Exactly how he came to Cubicron was a mystery, but his memory of the city began with being repaired by Ratchet and a neutral medic, Lifeline. He apprenticed with Lifeline for several months before joining the Autobots. He has recently recovered part of his memory and is now searching for his missing brothers.
- First Aid (also popularly known as the Medkit) is an item in Wolfenstein 3D and Spear of Destiny that restores 25 health. It is somewhat rare: usually, non-Boss levels will feature more Food than First Aid. Secrets frequently contain First Aid kits, along with Clips and treasure.
- First Aid is a tech talent available to Engineers, Sentinels, the Turian Agent, and the Asari Scientist, and is unlockable for Soldiers, Infiltrators, and the Quarian Machinist. Increasing ranks of First Aid increases the amount of health restored per use. The First Aid achievement is unlocked by using First Aid 150 times.
- First Aid, not to be confused with lemonade, which is real medicine, is a term used for the treatment given to injured people before anyone who actually knows what they are doing turns up. It is practised the world over by anyone who fancies having a go at it, usually using one of the commercially available "kits". Unfortunately, these tend to include only optional extras such as bandages, plasters and burn cream, but completely neglect some of the more important items.
- First Aid has appeared in most of the games in the series as the most basic healing spell that support-based characters can learn. Its low TP cost and casting time makes it useful early in the games, but later healing techniques can be more effective due to either increased strength or group healing ability in one cast, despite their higher costs.
- Pierwsza Pomoc jest profesją drugorzędna, która pozwala graczom leczyć siebie, jak i innych, oraz usuwać zatrucia. Praktykujący Pierwszą pomoc, mogą produkować różnorakie bandaże, mogące potem służyć do uleczenia gracza. Bandaże mogą zostać wytworzone z [Linen Cloth], [Wool Cloth], [Silk Cloth], [Mageweave Cloth], [Runecloth], [Netherweave Cloth], lub [Frostweave Cloth]. Im wyższa jakość materiału tym bardziej pomocne będą nam bandaże. Gdy postać została zabandażowana, nie można tego powtórzyć, aż do upływu sześćdziesięciu sekund, gdy debuff "Recently Bandaged" znika. Praktykujący pierwszą pomoc, mogą również wytworzyć z pęcherzy venomów (które można pozyskać z różnych zatrutych potworów (np. skorpionów, pająków) ) anty-venomową żywność, nie jest jednak ona tak potężna jak ta wytworzona pr
- First aid is a form of emergency medical care that is developed to be taught to non-professionals and paramedics in order to stabilize an injured or ill person until they can get proper medical care. It concentrates on preventing the loss of blood, stabilizing broken bones and ensuring the patient has sufficient oxygen. Advanced techniques, such as CPR, are even developed and taught to allow non-professionals to delay the consequences of a cardiac arrest.
- First Aid is highly recommended to all classes as a way of reducing downtime between battles, by quickly restoring health after combat. Even classes with healing spells can benefit, since using a bandage after combat will conserve mana, saving the time otherwise spent drinking.
- IMPORTANT: Basic rule of first aid is not to expose you or anybody into risk of injury, so before helping anyone, make sure, that emergency conditions are not present (e.g. risk of car explosion after car accident, risk of infection from hepatitis or HIV positive person, risk of burns or choking near fire area, risk of electric shock after touching person under electricity etc.). Always, before starting first aid, do all necessary actions to make help work safe (e.g. give warning triangle 45 metres before car accident, turn ignition device off - if possible - in crashed car, use skin protection materials with possible infected persons, move disabled person far from fire area, turn electric power off before touching person under electricity etc.).
- First Aid is one of the most empathic and compassionate beings you'll ever meet. He cares deeply about all living things. Heck, he even cares deeply about the "pain" of inanimate objects. A broken or malfunctioning can-opener will earn just as much sympathy and attention as a fellow Autobot. Otherwise, First Aid is a soft-spoken and sometimes overly cautious sort (especially when it comes to the well-being of a fellow Autobot). Still, all the Autobots know he will work long and hard to do his best for them and that their well-being matters to him more than anything, and those are quite comforting thoughts.
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