About: "Your Sanctuary" location   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A "Your Sanctuary" location is, in EarthBound, a special zone where the protagonist Ness can see visions of his past. By feeling a connection with his younger self, he is able to record a melody in the Sound Stone Buzz Buzz gave him at the beginning of the game. To truly understand his mind, Ness needs to collect eight melodies from these locations in the Sound Stone so that he is able to travel to Magicant. Each of these locations are guarded by a boss who appears in the map as a shiny light.

AttributesValues
rdfs:label
  • "Your Sanctuary" location
rdfs:comment
  • A "Your Sanctuary" location is, in EarthBound, a special zone where the protagonist Ness can see visions of his past. By feeling a connection with his younger self, he is able to record a melody in the Sound Stone Buzz Buzz gave him at the beginning of the game. To truly understand his mind, Ness needs to collect eight melodies from these locations in the Sound Stone so that he is able to travel to Magicant. Each of these locations are guarded by a boss who appears in the map as a shiny light.
Money
  • 0(xsd:integer)
  • 150(xsd:integer)
  • 400(xsd:integer)
  • 1358(xsd:integer)
  • 4086(xsd:integer)
  • 4464(xsd:integer)
  • 4736(xsd:integer)
  • 6564(xsd:integer)
  • 6968(xsd:integer)
dcterms:subject
ITEM
  • No chance of an item.
  • No chance of getting an item.
dbkwik:nintendo/pr...iPageUsesTemplate
Defense
  • 23(xsd:integer)
  • 50(xsd:integer)
  • 88(xsd:integer)
  • 154(xsd:integer)
  • 174(xsd:integer)
  • 178(xsd:integer)
  • 180(xsd:integer)
  • 203(xsd:integer)
  • 230(xsd:integer)
PP
  • 0(xsd:integer)
  • 60(xsd:integer)
  • 70(xsd:integer)
  • 80(xsd:integer)
  • 102(xsd:integer)
  • 112(xsd:integer)
  • 154(xsd:integer)
  • 161(xsd:integer)
  • 240(xsd:integer)
Speed
  • 6(xsd:integer)
  • 9(xsd:integer)
  • 16(xsd:integer)
  • 18(xsd:integer)
  • 19(xsd:integer)
  • 21(xsd:integer)
  • 29(xsd:integer)
  • 31(xsd:integer)
Name
  • In Fourside
  • Winters, again
  • Dalaam
  • Grapefruit Falls
  • In Deep Darkness
  • In Onett
  • Peaceful Rest Valley and Happy Happy Village
  • The Lost Underworld
Type
  • Location
guts
  • 9(xsd:integer)
  • 10(xsd:integer)
  • 15(xsd:integer)
  • 21(xsd:integer)
  • 32(xsd:integer)
  • 35(xsd:integer)
  • 47(xsd:integer)
  • 52(xsd:integer)
  • 250(xsd:integer)
Exp
  • 0(xsd:integer)
  • 685(xsd:integer)
  • 5791(xsd:integer)
  • 30303(xsd:integer)
  • 96323(xsd:integer)
  • 115272(xsd:integer)
  • 129026(xsd:integer)
  • 261637(xsd:integer)
  • 337738(xsd:integer)
Class
  • B
HP
  • 235(xsd:integer)
  • 498(xsd:integer)
  • 1048(xsd:integer)
  • 1672(xsd:integer)
  • 1700(xsd:integer)
  • 1827(xsd:integer)
  • 2065(xsd:integer)
  • 3092(xsd:integer)
  • 3344(xsd:integer)
Offense
  • 19(xsd:integer)
  • 37(xsd:integer)
  • 54(xsd:integer)
  • 71(xsd:integer)
  • 95(xsd:integer)
  • 111(xsd:integer)
  • 148(xsd:integer)
  • 159(xsd:integer)
  • 167(xsd:integer)
abstract
  • A "Your Sanctuary" location is, in EarthBound, a special zone where the protagonist Ness can see visions of his past. By feeling a connection with his younger self, he is able to record a melody in the Sound Stone Buzz Buzz gave him at the beginning of the game. To truly understand his mind, Ness needs to collect eight melodies from these locations in the Sound Stone so that he is able to travel to Magicant. Each of these locations are guarded by a boss who appears in the map as a shiny light.
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