A "Your Sanctuary" location is, in EarthBound, a special zone where the protagonist Ness can see visions of his past. By feeling a connection with his younger self, he is able to record a melody in the Sound Stone Buzz Buzz gave him at the beginning of the game. To truly understand his mind, Ness needs to collect eight melodies from these locations in the Sound Stone so that he is able to travel to Magicant. Each of these locations are guarded by a boss who appears in the map as a shiny light.
Attributes | Values |
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rdfs:label
| - "Your Sanctuary" location
|
rdfs:comment
| - A "Your Sanctuary" location is, in EarthBound, a special zone where the protagonist Ness can see visions of his past. By feeling a connection with his younger self, he is able to record a melody in the Sound Stone Buzz Buzz gave him at the beginning of the game. To truly understand his mind, Ness needs to collect eight melodies from these locations in the Sound Stone so that he is able to travel to Magicant. Each of these locations are guarded by a boss who appears in the map as a shiny light.
|
Money
| - 0(xsd:integer)
- 150(xsd:integer)
- 400(xsd:integer)
- 1358(xsd:integer)
- 4086(xsd:integer)
- 4464(xsd:integer)
- 4736(xsd:integer)
- 6564(xsd:integer)
- 6968(xsd:integer)
|
dcterms:subject
| |
ITEM
| - No chance of an item.
- No chance of getting an item.
|
dbkwik:nintendo/pr...iPageUsesTemplate
| |
Defense
| - 23(xsd:integer)
- 50(xsd:integer)
- 88(xsd:integer)
- 154(xsd:integer)
- 174(xsd:integer)
- 178(xsd:integer)
- 180(xsd:integer)
- 203(xsd:integer)
- 230(xsd:integer)
|
PP
| - 0(xsd:integer)
- 60(xsd:integer)
- 70(xsd:integer)
- 80(xsd:integer)
- 102(xsd:integer)
- 112(xsd:integer)
- 154(xsd:integer)
- 161(xsd:integer)
- 240(xsd:integer)
|
Speed
| - 6(xsd:integer)
- 9(xsd:integer)
- 16(xsd:integer)
- 18(xsd:integer)
- 19(xsd:integer)
- 21(xsd:integer)
- 29(xsd:integer)
- 31(xsd:integer)
|
Name
| - In Fourside
- Winters, again
- Dalaam
- Grapefruit Falls
- In Deep Darkness
- In Onett
- Peaceful Rest Valley and Happy Happy Village
- The Lost Underworld
|
Type
| |
guts
| - 9(xsd:integer)
- 10(xsd:integer)
- 15(xsd:integer)
- 21(xsd:integer)
- 32(xsd:integer)
- 35(xsd:integer)
- 47(xsd:integer)
- 52(xsd:integer)
- 250(xsd:integer)
|
Exp
| - 0(xsd:integer)
- 685(xsd:integer)
- 5791(xsd:integer)
- 30303(xsd:integer)
- 96323(xsd:integer)
- 115272(xsd:integer)
- 129026(xsd:integer)
- 261637(xsd:integer)
- 337738(xsd:integer)
|
Class
| |
HP
| - 235(xsd:integer)
- 498(xsd:integer)
- 1048(xsd:integer)
- 1672(xsd:integer)
- 1700(xsd:integer)
- 1827(xsd:integer)
- 2065(xsd:integer)
- 3092(xsd:integer)
- 3344(xsd:integer)
|
Offense
| - 19(xsd:integer)
- 37(xsd:integer)
- 54(xsd:integer)
- 71(xsd:integer)
- 95(xsd:integer)
- 111(xsd:integer)
- 148(xsd:integer)
- 159(xsd:integer)
- 167(xsd:integer)
|
abstract
| - A "Your Sanctuary" location is, in EarthBound, a special zone where the protagonist Ness can see visions of his past. By feeling a connection with his younger self, he is able to record a melody in the Sound Stone Buzz Buzz gave him at the beginning of the game. To truly understand his mind, Ness needs to collect eight melodies from these locations in the Sound Stone so that he is able to travel to Magicant. Each of these locations are guarded by a boss who appears in the map as a shiny light.
|