As part of initiating this maneuver, make a single melee attack. If it hits, your target takes 3d6 points of Dexterity damage in addition to the normal melee damage. Five points of cold resistance negates one point of dexterity damage, and this maneuver does not work on creatures immune to cold (anything that multiplies cold damage, whether by something less than or greater than one, applies normally to this damage). This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
Summary |
|
dcterms:subject | |
author name |
|
prereq |
|
LVL |
|
dbkwik:dungeons/pr...iPageUsesTemplate | |
Range |
|
date created |
|
Status |
|
Discipline |
|
Name |
|
Type |
|
DESC |
|
Initiation |
|
Balance |
|
tsea |
|
Subj |
|
abstract |
|