Dead Frontier: Night Two (Commonly abbreviated to DFN2) is the second demo for the Dead Frontier MMO. Takes place after "Night One", where the unnamed main character survived from vicious zombie attacks.
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| - Dead Frontier: Night Two (Commonly abbreviated to DFN2) is the second demo for the Dead Frontier MMO. Takes place after "Night One", where the unnamed main character survived from vicious zombie attacks.
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Description
| - The second to last weapon dropped by zombies. Simply a 3 rounded, 40mm highly explosive grenade launcher. The ultimate weapon for crowd control, which fires grenade rounds in an arc so medium range is recommended. A single shot will one hit K.O. any non-boss zombies in the blast radius. WARNING: If you fire a round to close to yourself you WILL injure yourself.
Starting Ammunition: 3 Rounds
- The first weapon dropped by zombies. A classic cowboy styled, .45 revolver pistol. It is much more powerful than the Glock 19c and has better critical rates yet only holds a 6 round clip and is relatively slower. A critical hit will one hit K.O. any non-boss zombie.
Starting Ammunition: 16 Bullets
- Your standard issue sidearm and only remaining weapon with ammunition. The Glock 19C "Compact" is a simple and light pistol that utilizes the popular 9 x 19 mm Parabellum round, which makes it capable of fast and almost recoil-less firing while achieving moderate damage and stopping power per bullet.
Starting Ammunition: 45 Bullets
- The last weapon dropped by zombies. A 12 gauge, pump-action shotgun with a 7 round clip. Each shot fires the pellets which will spread into a cone shape. A shot at point blank will guarantee that each pellet will hit, well-placed shots can 1 hit K.O. any non-boss zombie.
Starting Ammunition: 7 Shells
- You start with this. This is the only melee weapon in this part of the game series and it is your last resort weapon when your guns are empty. The weakest and worst weapon in the game, however, it serves the purpose of saving ammo in the beginning while guns will waste ammo overkilling the first waves of zombies.
Starting Ammunition: NA
- A fast firing submachine gun found lying around empty in the house. The Steyr TMP is a very simplistic and small gun, just outsizing an average pistol while being capable of firing at far faster speeds and keeping recoil minimal. It also uses commonly found 9 x 19 mm ammunition and thus is a useful replacement for the Glock 19C pistol as the ammo is interchangeable.
Starting Ammunition: 100 Bullets
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Weapon Name
| - Combat Knife
- Colt 45
- GM94
- Glock 19C
- Mossberg 500
- Steyr TMP
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Damage
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abstract
| - Dead Frontier: Night Two (Commonly abbreviated to DFN2) is the second demo for the Dead Frontier MMO. Takes place after "Night One", where the unnamed main character survived from vicious zombie attacks.
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