No-fly zones are areas (zones or subzones) in Eastern Kingdoms, Kalimdor, Northrend, or Pandaria where either flying doesn't work at all or where flying works, so long as you are well above the ground or while combat is not occurring in a combat zone, such as Wintergrasp. If you fly too low, or enter a combat zone during combat, you will get a warning, and after a few seconds you will be forcefully dismounted with a parachute-like buff to prevent dying from falling. The parachute lasts until you hit the ground.
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| - No-Fly Zone
- No-fly zone
- No-fly zone
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| - No-fly zones are areas (zones or subzones) in Eastern Kingdoms, Kalimdor, Northrend, or Pandaria where either flying doesn't work at all or where flying works, so long as you are well above the ground or while combat is not occurring in a combat zone, such as Wintergrasp. If you fly too low, or enter a combat zone during combat, you will get a warning, and after a few seconds you will be forcefully dismounted with a parachute-like buff to prevent dying from falling. The parachute lasts until you hit the ground.
- No-Fly Zone (ばくだん ひこうたい lit. Bomb Flying Squadron in Japanese) is the eighteenth stage and the third level in the fourth warp room in Crash Bandicoot: The Huge Adventure for the Game Boy Advance. It is the third and last jetpack/shooting-themed level in the game. The level contains only one gem, and the time trial in the level is known to be one of the trickiest time trials in the game. It also features the background of the boss fight for N. Gin.
- No-fly zones are areas in Northrend where flying is not possible. These include the city of Dalaran (except Krasus' Landing) and the whole PvP zone of Wintergrasp. In these areas, you cannot mount on any flying mount or shift into Flight Form. When entering one of these by flying, you will get a warning, and after a few seconds, will be forcefully dismounted with a parachute-like buff to prevent dying from falling. The parachute lasts until you hit the ground.
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| - Pre-patch one could not fly in the no-fly zones or mount up on a flying mount in one.
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| - Crash Bandicoot: The Huge Adventure
- Halo: Combat Evolved Anniversary, Halo: The Master Chief Collection
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| - The no flying zone rules are slightly changed.
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| - No-fly zones are areas in Northrend where flying is not possible. These include the city of Dalaran (except Krasus' Landing) and the whole PvP zone of Wintergrasp. In these areas, you cannot mount on any flying mount or shift into Flight Form. When entering one of these by flying, you will get a warning, and after a few seconds, will be forcefully dismounted with a parachute-like buff to prevent dying from falling. The parachute lasts until you hit the ground. Kalimdor, Eastern Kingdoms, and Northrend (before you get Cold Weather Flying) act similarly to no-fly zones in that you cannot mount on any flying mount or shift into Flight Form, but you will not be forcibly dismounted, since there is no way to enter these areas while flying.
- No-fly zones are areas (zones or subzones) in Eastern Kingdoms, Kalimdor, Northrend, or Pandaria where either flying doesn't work at all or where flying works, so long as you are well above the ground or while combat is not occurring in a combat zone, such as Wintergrasp. If you fly too low, or enter a combat zone during combat, you will get a warning, and after a few seconds you will be forcefully dismounted with a parachute-like buff to prevent dying from falling. The parachute lasts until you hit the ground.
- No-Fly Zone (ばくだん ひこうたい lit. Bomb Flying Squadron in Japanese) is the eighteenth stage and the third level in the fourth warp room in Crash Bandicoot: The Huge Adventure for the Game Boy Advance. It is the third and last jetpack/shooting-themed level in the game. The level contains only one gem, and the time trial in the level is known to be one of the trickiest time trials in the game. It also features the background of the boss fight for N. Gin. The object is to destroy the three blimps. They shoot out missiles and there are various other hazards leading up to them, as well as balloons carrying crates. There are no checkpoint crates, but the first two blimps count as checkpoints once destroyed (except during time trial). Crash is awarded the crystal once he destroys the final blimp. This level uses a health percentage system, so Crash doesn't automatically die from an attack, rather he loses a percentage of his health. Breaking a health balloon will add 20% onto Crash's health (except it can never go above 100%).
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