rdfs:comment
| - Hit Dice: 14d8+70 (133 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt) touch 8, flat-footed 21 Base Attack/Grapple: +10/+23 Attack: Greataxe +18 melee (3d6+13/x3) or slam +18 melee (1d4+9) or rock +9 ranged (2d6+9) Full Attack: Huge greataxe +18/+13 melee (3d6+13/x3) or 2 slams +18 melee (1d4+9) or rock +9 ranged (2d6+9) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Immunity to cold, low-light vision, rock catching, vulnerability to fire Saves: Fort +14, Ref +3, Will +6 Environment: Cold mountains Challenge Rating:
|
abstract
| - Hit Dice: 14d8+70 (133 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt) touch 8, flat-footed 21 Base Attack/Grapple: +10/+23 Attack: Greataxe +18 melee (3d6+13/x3) or slam +18 melee (1d4+9) or rock +9 ranged (2d6+9) Full Attack: Huge greataxe +18/+13 melee (3d6+13/x3) or 2 slams +18 melee (1d4+9) or rock +9 ranged (2d6+9) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Immunity to cold, low-light vision, rock catching, vulnerability to fire Saves: Fort +14, Ref +3, Will +6 Abilities: Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11 Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12 Feats: Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack Environment: Cold mountains Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) Challenge Rating: Treasure: Standard Alignment: Often chaotic evil Advancement: By character class Level Adjustment:
|