A crime is an act that breaks the law, which—if caught committing one by a guard—will incur a bounty scaled to the severity of the crime. The Nerevarine has the option to go to jail, pay a fine or resist arrest, although a guard with a high enough disposition can lower or even remove a bounty. The game does not indicate if the Nerevarine is committing a crime, or indicate stolen items in the Nerevarine's inventory.
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