About: Pressing Wall (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When you initiate this maneuver, move using any of your speeds except flying, in a line that turns no more than 90 degrees. Make a single melee attack for normal damage against each creature you threaten over the course of the move except for those whom your threatened area leaves when you move your first square. You may move through any creature you hit. Each creature you hit takes normal damage, and must make a fortitude save (DC 15 + your Constitution modifier) or be fatigued Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier

AttributesValues
rdfs:label
  • Pressing Wall (3.5e Maneuver)
rdfs:comment
  • When you initiate this maneuver, move using any of your speeds except flying, in a line that turns no more than 90 degrees. Make a single melee attack for normal damage against each creature you threaten over the course of the move except for those whom your threatened area leaves when you move your first square. You may move through any creature you hit. Each creature you hit takes normal damage, and must make a fortitude save (DC 15 + your Constitution modifier) or be fatigued Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
Summary
  • Advance and attack all enemies you pass, those hit save or fatigued
dcterms:subject
author name
  • IGTN
prereq
  • Two Eternal Glacier maneuvers
LVL
  • 5(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee Attack
date created
  • 7(xsd:integer)
Status
  • Complete
Discipline
  • Eternal Glacier
Name
  • Pressing Wall
Type
  • Strike
save
  • Fortitude Negates
Initiation
  • Standard
Balance
  • Rogue
tsea
  • ts
Subj
  • All enemies in range
abstract
  • When you initiate this maneuver, move using any of your speeds except flying, in a line that turns no more than 90 degrees. Make a single melee attack for normal damage against each creature you threaten over the course of the move except for those whom your threatened area leaves when you move your first square. You may move through any creature you hit. Each creature you hit takes normal damage, and must make a fortitude save (DC 15 + your Constitution modifier) or be fatigued Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
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