About: Launch resistance   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Launch resistance, also called knockback resistance or super armor, is a phenomenon that manifests itself during certain moves in all five Super Smash Bros. games. It is defined as a character not flying when hit during a certain time, or in some cases not flinching as far. Note that knockback resistance, as the name implies, only affects knockback. The attack's full damage will still be taken. Yoshi's Midair jump, Snake's Cypher, Diddy Kong's Rocketbarrel Boost (On the ground), and Kirby's Stone are the only common moves with finite amounts of knockback resistance, while all other knockback resistance moves have infinite knockback resistance (extremely strong attack on Kirby's stone makes full knockback but no damage).

AttributesValues
rdfs:label
  • Launch resistance
rdfs:comment
  • Launch resistance, also called knockback resistance or super armor, is a phenomenon that manifests itself during certain moves in all five Super Smash Bros. games. It is defined as a character not flying when hit during a certain time, or in some cases not flinching as far. Note that knockback resistance, as the name implies, only affects knockback. The attack's full damage will still be taken. Yoshi's Midair jump, Snake's Cypher, Diddy Kong's Rocketbarrel Boost (On the ground), and Kirby's Stone are the only common moves with finite amounts of knockback resistance, while all other knockback resistance moves have infinite knockback resistance (extremely strong attack on Kirby's stone makes full knockback but no damage).
dcterms:subject
abstract
  • Launch resistance, also called knockback resistance or super armor, is a phenomenon that manifests itself during certain moves in all five Super Smash Bros. games. It is defined as a character not flying when hit during a certain time, or in some cases not flinching as far. Note that knockback resistance, as the name implies, only affects knockback. The attack's full damage will still be taken. Yoshi's Midair jump, Snake's Cypher, Diddy Kong's Rocketbarrel Boost (On the ground), and Kirby's Stone are the only common moves with finite amounts of knockback resistance, while all other knockback resistance moves have infinite knockback resistance (extremely strong attack on Kirby's stone makes full knockback but no damage).
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software