The Halo Club is a Club introduced in Kid Icarus: Uprising. This is the only club that has a natural paralysis modifier. The charged shots from the Halo Club shoots out large rings, while it's dash shots produce spinning halos stacked together that are fast. A backward dash charged shot creates a rotating halo with rings between it spinning in place. On the downside, this club has very poor melee attacks, and it's overall power is not very high. Unlike most clubs, its charged shots lose power as they travel.
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| - The Halo Club is a Club introduced in Kid Icarus: Uprising. This is the only club that has a natural paralysis modifier. The charged shots from the Halo Club shoots out large rings, while it's dash shots produce spinning halos stacked together that are fast. A backward dash charged shot creates a rotating halo with rings between it spinning in place. On the downside, this club has very poor melee attacks, and it's overall power is not very high. Unlike most clubs, its charged shots lose power as they travel.
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Weapon Type
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Name
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Caption
| - "This lightweight club shoots halos for its ammunition."
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strongest attack
| - Backward Dash Charge Shot
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becomes weak/stron...ected by distance
| - Becomes weaker over distance
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abstract
| - The Halo Club is a Club introduced in Kid Icarus: Uprising. This is the only club that has a natural paralysis modifier. The charged shots from the Halo Club shoots out large rings, while it's dash shots produce spinning halos stacked together that are fast. A backward dash charged shot creates a rotating halo with rings between it spinning in place. On the downside, this club has very poor melee attacks, and it's overall power is not very high. Unlike most clubs, its charged shots lose power as they travel.
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