Main Gyro Chamber is a room in Sanctuary Fortress from Metroid Prime 2: Echoes. The room mainly comprises of a main central chamber, a northern section, and a southern section; all of which are connected by Morph Ball tunnels. The northern section leads to a Save Station, while the southern section connects with the rest of the Fortress. These segments are both blocked by a green hemisphere wall, which can be partially retracted by the use of a Spinner and a Rubiks Puzzle. Within the central chamber is the Main Dynamo, a key puzzle element. The gyroscopes surrounding the unstable core can be stopped, and used as a platform, as well as a Spider Ball Track.
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| - Main Gyro Chamber is a room in Sanctuary Fortress from Metroid Prime 2: Echoes. The room mainly comprises of a main central chamber, a northern section, and a southern section; all of which are connected by Morph Ball tunnels. The northern section leads to a Save Station, while the southern section connects with the rest of the Fortress. These segments are both blocked by a green hemisphere wall, which can be partially retracted by the use of a Spinner and a Rubiks Puzzle. Within the central chamber is the Main Dynamo, a key puzzle element. The gyroscopes surrounding the unstable core can be stopped, and used as a platform, as well as a Spider Ball Track.
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| Significance
| - Location of a Power Bomb Expansion, access to Save Station B, Checkpoint Station
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| Caption
| - The core surrounded by gyros
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| Notable features
| - Gate controlled by Spinner, elevators, Rubiks Puzzle, Morph Ball tunnels, gyros, core, Echo Gate, Kinetic Orb Cannon, Bomb Slots, Denzium debris
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| abstract
| - Main Gyro Chamber is a room in Sanctuary Fortress from Metroid Prime 2: Echoes. The room mainly comprises of a main central chamber, a northern section, and a southern section; all of which are connected by Morph Ball tunnels. The northern section leads to a Save Station, while the southern section connects with the rest of the Fortress. These segments are both blocked by a green hemisphere wall, which can be partially retracted by the use of a Spinner and a Rubiks Puzzle. Within the central chamber is the Main Dynamo, a key puzzle element. The gyroscopes surrounding the unstable core can be stopped, and used as a platform, as well as a Spider Ball Track. An Elevator will take users down to the ground level of the Central chamber, where an Echo Key Beam system controls the opening of a Echo Gate, behind which lies a Kinetic Orb Cannon. The Dark Aetherian version of this room is Hive Gyro Chamber.
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