About: Blowtorch & Corkscrew   Sponge Permalink

An Entity of Type : dbkwik:resource/CSWtdGc2zGCVt5LrCxHbIQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is the first of two missions to take place on Okinawa, meaning the squad is not on Peleliu anymore. The player will start off with the Browning M1919 out, but take the flamethrower out, as it will be needed shortly. After advancing a bit, some Japanese soldiers will pop out of some pits and Roebuck will order Miller to burn the grass. It is recommended that the player throw a smoke grenade on the trail on the right of the first hill.

AttributesValues
rdf:type
rdfs:label
  • Blowtorch & Corkscrew
rdfs:comment
  • This is the first of two missions to take place on Okinawa, meaning the squad is not on Peleliu anymore. The player will start off with the Browning M1919 out, but take the flamethrower out, as it will be needed shortly. After advancing a bit, some Japanese soldiers will pop out of some pits and Roebuck will order Miller to burn the grass. It is recommended that the player throw a smoke grenade on the trail on the right of the first hill.
dcterms:subject
dbkwik:callofduty/...iPageUsesTemplate
Console
  • oki2
Team
Date
  • 1945-05-14(xsd:date)
Game
  • Call of Duty: World at War
Name
  • Blowtorch & Corkscrew
Enemies
Character
  • Private C. Miller
PREV
Place
  • Wana Ridge, Okinawa, , Japan
NEXT
multiplayer
abstract
  • This is the first of two missions to take place on Okinawa, meaning the squad is not on Peleliu anymore. The player will start off with the Browning M1919 out, but take the flamethrower out, as it will be needed shortly. After advancing a bit, some Japanese soldiers will pop out of some pits and Roebuck will order Miller to burn the grass. It is recommended that the player throw a smoke grenade on the trail on the right of the first hill. It is also advised that before encountering the first bunker, throw a smoke grenade or two, then hide in the smoke and use the flamethrower to destroy anyone around. After clearing it out, advance to an area where there is a small bunker that is one of the three that must be destroyed and throw a Satchel charge and detonate it. Save the last smoke grenade for the last bunker with the two MG's. There should be a nearby sack to replenish the satchel supply for the next few bunkers. After some more firefights the second bunker will be reached, follow the same process as before. The third bunker is nearby and is at the top of a steep hill and is destroyed in the same way. Finally, the large, final bunker is reached and the squad will need to fight through a series of narrow Japanese caves before eventually clearing the bunker itself and climbing above it to victory.
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