abstract
| - "The Mystery Crate can really throw the outcome of the game, but carry a risk." — in-game description Mystery Crates are a type of Crate that so far only appeared in Worms 4: Mayhem and Worms: Ultimate Mayhem. They can contain both good things or bad things, and can even be similar to the Booby-trapped Crates from Worms Reinforcements and Worms 2. Note that none of these Crates, except for the "Damage Incoming" Crates and "Global Warming" Crates (only if your Worm is close to the water level), will end your turn. Here is what Mystery Crates can contain:
* Barrel O' Laughs: A few random Oil Drums explode.
* Bring On The Mines: Mines are deployed on the landscape, and some Mines could do extra damage.
* Random Detonation: A random Land Mine explodes.
* Moon Physics: Low Gravity (only lasts for one turn).
* Hyperactive!: Fast Walk (only lasts for one turn).
* Reposition Worm: Your Worm automatically teleports to a random location.
* Super Health: Your Worm gets 100 extra HP. Does not cure poison.
* Medical Insurance: Your Worm gets 25 extra HP. Does not cure poison.
* Damage Incoming: Your Worm loses 25 HP and your turn ends.
* Sick It To Them: All Worms on the other team(s) get poisoned.
* Team Disease: All Worms on your team get poisoned.
* Global Warming: A Flood occurs, but your turn doesn't end.
* Sabotage Inventory: A random item in your inventory disappears. Only if said item does not have infinite ammo.
* Big Guns!: A random superweapon is added to your inventory (either a Holy Hand Grenade, Bovine Blitz, or Concrete Donkey).
* Extended Time: Double Turn Time. (No matter what, the Turn Time never goes higher than 99 seconds.)
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