Every hour, on the hour, the alchemiser will process up to 8 items deposited in it, consuming up to 45 machine charge as well as 5 fire runes and 1 nature rune. Building it requires 20 of the power allotment supplied by the generator. It can hold up to 1,500 items over the three input slots. Researching the alchemiser blueprint awards 56,862 Invention experience. Once the alchemiser has processed some items, the resulting coins may be withdrawn via the machine management interface. At level 108 Invention, the alchemiser can be upgraded to the alchemiser mk. II.
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| - Every hour, on the hour, the alchemiser will process up to 8 items deposited in it, consuming up to 45 machine charge as well as 5 fire runes and 1 nature rune. Building it requires 20 of the power allotment supplied by the generator. It can hold up to 1,500 items over the three input slots. Researching the alchemiser blueprint awards 56,862 Invention experience. Once the alchemiser has processed some items, the resulting coins may be withdrawn via the machine management interface. At level 108 Invention, the alchemiser can be upgraded to the alchemiser mk. II.
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| - File:Power_(icon).png Power required: 20
- File:Blueprint (Invention).png Discover: Alchemiser
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- Clear parts
- Imbued components
- Magic parts
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abstract
| - Every hour, on the hour, the alchemiser will process up to 8 items deposited in it, consuming up to 45 machine charge as well as 5 fire runes and 1 nature rune. Building it requires 20 of the power allotment supplied by the generator. It can hold up to 1,500 items over the three input slots. Researching the alchemiser blueprint awards 56,862 Invention experience. Once the alchemiser has processed some items, the resulting coins may be withdrawn via the machine management interface. At level 108 Invention, the alchemiser can be upgraded to the alchemiser mk. II.
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