Passwall is a village in The Fringe which is located in the Shivering Isles. Passwall is the first village the Hero comes across after entering the Shivering Isles, and the only one in The Fringe.
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| - Passwall is a village in The Fringe which is located in the Shivering Isles. Passwall is the first village the Hero comes across after entering the Shivering Isles, and the only one in The Fringe.
- Level: Components: V, S, M Casting Time: 1 action Range: Touch Effect: 5 ft. by 8 ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No
- Im zentralen südlichen Kamar, einige Meilen nach dem rhudaranischen Pass.
- [[Category:]] Passwall was a transmutation spell that breached walls. The maximum thickness of the wall depended on the magical power of the caster.
- Shelden gründete das Dorf, als er dort sein Haus baute und andere Reisende kamen, die sich dort ebenfalls niederließen. Allerdings werden fast alle Bewohner getötet, als die Ritter der Ordnung das Randland einnahmen und Passwall angriffen. Shelden aber hat überlebt und will das Dorf vom neuen aufbauen, was er auch tut.
- You create a passage through any solid material. You choose the orientation of the passage relative to the surface you touch. The passage is 1 square wide and tall. The passage can be a number of squares deep equal to your Arcana check result divided by 5. This ritual does not conceal the passage from anyone or bar anyone from entering. A creature inside the passage when it closes takes 5d10 damage and is ejected to the nearest end of the passage. This ritual does not affect the structural integrity of a cavern or a wall; the passage is a twist in space, not an actual shifting of material.
- A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
- 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.
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| - A gap opens in the impenetrable Caldanis Fortress Wall, peeling the solid stone into a passageway as if it were a pair of tent flaps. “Come,” says your guide, “we have only a short time before they notice this trick . . . or it closes on us.”
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| - 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
- Passwall is a village in The Fringe which is located in the Shivering Isles. Passwall is the first village the Hero comes across after entering the Shivering Isles, and the only one in The Fringe.
- Level: Components: V, S, M Casting Time: 1 action Range: Touch Effect: 5 ft. by 8 ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels Duration: 1 hour/level (D) Saving Throw: None Spell Resistance: No
- Im zentralen südlichen Kamar, einige Meilen nach dem rhudaranischen Pass.
- [[Category:]] Passwall was a transmutation spell that breached walls. The maximum thickness of the wall depended on the magical power of the caster.
- Shelden gründete das Dorf, als er dort sein Haus baute und andere Reisende kamen, die sich dort ebenfalls niederließen. Allerdings werden fast alle Bewohner getötet, als die Ritter der Ordnung das Randland einnahmen und Passwall angriffen. Shelden aber hat überlebt und will das Dorf vom neuen aufbauen, was er auch tut.
- You create a passage through any solid material. You choose the orientation of the passage relative to the surface you touch. The passage is 1 square wide and tall. The passage can be a number of squares deep equal to your Arcana check result divided by 5. This ritual does not conceal the passage from anyone or bar anyone from entering. A creature inside the passage when it closes takes 5d10 damage and is ejected to the nearest end of the passage. This ritual does not affect the structural integrity of a cavern or a wall; the passage is a twist in space, not an actual shifting of material.
- A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
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