Ahzek Ahriman, also known as Sorcerer of the Red Cyclops and Ahriman of the Thousand Sons, is a powerful Chaos Space Marine sorcerer belonging to the Thousand Sons legion. He roams the galaxy commanding a warband, raiding and plundering bastions of information. Despite the nature of his doom, Ahriman has embraced his quest totally, and no bastion of knowledge in the entire galaxy can be considered safe from his rapacious intellect.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Ahzek Ahriman, also known as Sorcerer of the Red Cyclops and Ahriman of the Thousand Sons, is a powerful Chaos Space Marine sorcerer belonging to the Thousand Sons legion. He roams the galaxy commanding a warband, raiding and plundering bastions of information. Despite the nature of his doom, Ahriman has embraced his quest totally, and no bastion of knowledge in the entire galaxy can be considered safe from his rapacious intellect.
|
dcterms:subject
| |
type of villain
| |
Goals
| - Understand the nature of Tzeentch, plunder the Black Library
|
Origin
| |
Skills
| - Precognition, Sorcery, Manipulation
|
dbkwik:villains/pr...iPageUsesTemplate
| |
Alias
| - Ahriman of the Thousand Sons, Sorcerer of the Red Cyclops
|
Hobby
| - Gathering proscribed knowledge
|
Occupation
| - Wanderer, Sorcerer, Warlord
|
Fullname
| |
Size
| |
abstract
| - Ahzek Ahriman, also known as Sorcerer of the Red Cyclops and Ahriman of the Thousand Sons, is a powerful Chaos Space Marine sorcerer belonging to the Thousand Sons legion. He roams the galaxy commanding a warband, raiding and plundering bastions of information. Born on Terra and recruited into the Thousand Sons, Ahriman rose through the ranks of his legion to become their Chief Librarian and preeminent master of one of their psychic disciplines: precognition. Surviving the various battles of the Great Crusade, Ahriman found himself at the centre of the events that would lead to the fall of the Thousand Sons and their collective descent into the clutches of Tzeentch, Chaos God of sorcery and change, during the Horus Heresy. His actions after the Heresy - particularly creating and enacting the great spell that bears his name, the Ruric or Ahriman - would result in his eventual banishment from the Legion he had spent most of his existence trying to safeguard. His current status is that of wanderer, apparently fated to quest for something never achievable; understanding of the nature of Tzeentch itself. Despite the nature of his doom, Ahriman has embraced his quest totally, and no bastion of knowledge in the entire galaxy can be considered safe from his rapacious intellect.
|