The game featured combined 3-D graphics, clay animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety.
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| - The game featured combined 3-D graphics, clay animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety.
- Source: <a href="http://en.wikipedia.org/wiki/The_Dark_Eye">http://en.wikipedia.org/wiki/The_Dark_Eye</a> Wikipedia
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| - The game featured combined 3-D graphics, clay animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety.
- Source: <a href="http://en.wikipedia.org/wiki/The_Dark_Eye">http://en.wikipedia.org/wiki/The_Dark_Eye</a> Wikipedia
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