About: Rippler bug   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The bug is that Rippler affects all statuses, even the "not named in-game" ones which were not meant to. Rippler is not supposed to affect Magitek, Petrify, KO, Critical, Dance, Rage, Frozen, Trance, Chanting, Hidden, or Interceptor Guard, but does anyway. This means that Shadow can lose Interceptor permanently, and any character could use a Desperation Attack even if their HP isn't critical. There is a bugfix patch that players can use to fix it on the SNES version.

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  • Rippler bug
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  • The bug is that Rippler affects all statuses, even the "not named in-game" ones which were not meant to. Rippler is not supposed to affect Magitek, Petrify, KO, Critical, Dance, Rage, Frozen, Trance, Chanting, Hidden, or Interceptor Guard, but does anyway. This means that Shadow can lose Interceptor permanently, and any character could use a Desperation Attack even if their HP isn't critical. There is a bugfix patch that players can use to fix it on the SNES version.
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dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
abstract
  • The bug is that Rippler affects all statuses, even the "not named in-game" ones which were not meant to. Rippler is not supposed to affect Magitek, Petrify, KO, Critical, Dance, Rage, Frozen, Trance, Chanting, Hidden, or Interceptor Guard, but does anyway. This means that Shadow can lose Interceptor permanently, and any character could use a Desperation Attack even if their HP isn't critical. There is a bugfix patch that players can use to fix it on the SNES version. A second bug is that Rippler would always hit, even when it claimed to miss. This secondary bug was fixed in Final Fantasy VI Advance. However, a new second Rippler bug was created: if a character or enemy has immunity to the Imp status, it also causes immunity to being affected by Rippler.
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