[Source] The 'Geneering Products Response iMprOVEMENT Package, or RiMPack for short, was a Cybernetic upgrade designed to drastically improve a sentient's reactions. The procedure was comprised of an extensive replacement of a sentient's natural nervous system with a synthetic neural web produced by the Poraskors of Betal. This neural net communicated with a sentient's brain via a bio-interface implanted in the Bollen pattern of a sentient's brain—and in turn allowed for exponential reaction time. When activated, the augment would send a users nervous system into overdrive, allowing them to process enormous amounts of sensory data at incredible speeds. Despite the incredible reflexes the augment allowed, it did come with drawbacks; extensive prolonged use without breaks often drove recipie
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rdfs:label
| - Response iMprOVEMENT Package
- Response Improvement Package
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| - [Source] The 'Geneering Products Response iMprOVEMENT Package, or RiMPack for short, was a Cybernetic upgrade designed to drastically improve a sentient's reactions. The procedure was comprised of an extensive replacement of a sentient's natural nervous system with a synthetic neural web produced by the Poraskors of Betal. This neural net communicated with a sentient's brain via a bio-interface implanted in the Bollen pattern of a sentient's brain—and in turn allowed for exponential reaction time. When activated, the augment would send a users nervous system into overdrive, allowing them to process enormous amounts of sensory data at incredible speeds. Despite the incredible reflexes the augment allowed, it did come with drawbacks; extensive prolonged use without breaks often drove recipie
- ================================================================================ Name: Response Improvement Package Model: Geneering Response Improvement Package (RiMPack) Type: Mods: Increases Dexterity attribute/skills. Cost: 700 credits per pip. Cyber Points: 2. Maximum enhancement of 1D+0. To install, doctor must make three Difficult medicine rolls over the week of the operation for success. If any of the rolls fail, the character becomes highly agitated, or hyperactivates, whenever he rolls a 20 or higher with a Dexterity skill. During hyperactivation, the character is overwhelmed with sensory input for 2D minutes and is controlled by the gamemaster. The character may attack friends or foes, flee the scene or be hypnotized with fear.
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abstract
| - [Source] The 'Geneering Products Response iMprOVEMENT Package, or RiMPack for short, was a Cybernetic upgrade designed to drastically improve a sentient's reactions. The procedure was comprised of an extensive replacement of a sentient's natural nervous system with a synthetic neural web produced by the Poraskors of Betal. This neural net communicated with a sentient's brain via a bio-interface implanted in the Bollen pattern of a sentient's brain—and in turn allowed for exponential reaction time. When activated, the augment would send a users nervous system into overdrive, allowing them to process enormous amounts of sensory data at incredible speeds. Despite the incredible reflexes the augment allowed, it did come with drawbacks; extensive prolonged use without breaks often drove recipients into extreme bouts of paranoid irrationality, with no breaks whatsoever from the device resulting in eventual insanity. Because of this, 'Geneering Products recommended that breaks be taken in between uses, and for the device to be left off when not needed in order to avoid paranoid breakdowns.
- ================================================================================ Name: Response Improvement Package Model: Geneering Response Improvement Package (RiMPack) Type: Mods: Increases Dexterity attribute/skills. Cost: 700 credits per pip. Cyber Points: 2. Maximum enhancement of 1D+0. To install, doctor must make three Difficult medicine rolls over the week of the operation for success. If any of the rolls fail, the character becomes highly agitated, or hyperactivates, whenever he rolls a 20 or higher with a Dexterity skill. During hyperactivation, the character is overwhelmed with sensory input for 2D minutes and is controlled by the gamemaster. The character may attack friends or foes, flee the scene or be hypnotized with fear. ================================================================================
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