"Martian Invasion" is the twenty-fourth episode of Thunderbirds season 1, first broadcast on 17th March 1966. It was the tenth episode produced. The Hood uses his power over Kyrano to force him to disable Thunderbird 1's Automatic Camera Detector, then poses as a cameraman on a movie set to trap two actors in a flooding cave. When International Rescue comes to help, he films their machines and Scott must chase after him to destroy the film of the operation.
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| - "Martian Invasion" is the twenty-fourth episode of Thunderbirds season 1, first broadcast on 17th March 1966. It was the tenth episode produced. The Hood uses his power over Kyrano to force him to disable Thunderbird 1's Automatic Camera Detector, then poses as a cameraman on a movie set to trap two actors in a flooding cave. When International Rescue comes to help, he films their machines and Scott must chase after him to destroy the film of the operation.
- Martian Invasion is an episode from the Thunderbirds television series.
- Place 10 Martian Walkers in a random area. Walkers are amphibious, moving 2. In combat they can fight 2 different ways, either hitting like an AA Gun (but against every unit), or launching a normal strength 6 attack. Martians never capture Factories and AA guns, they are simply considered normal units that can be hit. Martians are not destroyed if hit, they simply retreat. They can only be destroyed if hit and they have nowhere to retreat. Martians do not build new units or collect income.
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| - "Martian Invasion" is the twenty-fourth episode of Thunderbirds season 1, first broadcast on 17th March 1966. It was the tenth episode produced. The Hood uses his power over Kyrano to force him to disable Thunderbird 1's Automatic Camera Detector, then poses as a cameraman on a movie set to trap two actors in a flooding cave. When International Rescue comes to help, he films their machines and Scott must chase after him to destroy the film of the operation.
- Martian Invasion is an episode from the Thunderbirds television series.
- Place 10 Martian Walkers in a random area. Walkers are amphibious, moving 2. In combat they can fight 2 different ways, either hitting like an AA Gun (but against every unit), or launching a normal strength 6 attack. Martians never capture Factories and AA guns, they are simply considered normal units that can be hit. Martians are not destroyed if hit, they simply retreat. They can only be destroyed if hit and they have nowhere to retreat. Martians do not build new units or collect income.
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