You generate a massive amount of electrical power and store it in your hand. When you touch your target (as a melee touch attack), that electrical power is unleashed into the victim's body, dealing 50d12 electricity damage. You take 6d6 backlash damage upon casting this spell from the strain of generating the electrical charge and storing it within yourself. Material Component: 2,500 gold pieces, used to focus the electricity into your hands (and melted by the ludicrously high voltage, slipping out of your hands and seeping into the ground). XP Cost: 1,000 XP.
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rdfs:label
| - Electrocute (3.5e Epic Spell)
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rdfs:comment
| - You generate a massive amount of electrical power and store it in your hand. When you touch your target (as a melee touch attack), that electrical power is unleashed into the victim's body, dealing 50d12 electricity damage. You take 6d6 backlash damage upon casting this spell from the strain of generating the electrical charge and storing it within yourself. Material Component: 2,500 gold pieces, used to focus the electricity into your hands (and melted by the ludicrously high voltage, slipping out of your hands and seeping into the ground). XP Cost: 1,000 XP.
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| - Creature or object touched
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abstract
| - You generate a massive amount of electrical power and store it in your hand. When you touch your target (as a melee touch attack), that electrical power is unleashed into the victim's body, dealing 50d12 electricity damage. You take 6d6 backlash damage upon casting this spell from the strain of generating the electrical charge and storing it within yourself. Material Component: 2,500 gold pieces, used to focus the electricity into your hands (and melted by the ludicrously high voltage, slipping out of your hands and seeping into the ground). Focus: Golden conductive wires and alkaline chemical cells (read: batteries) worth 300,000 gp, used to generate the electrical power. XP Cost: 1,000 XP. Back to Main Page → 3.5e Homebrew → Class Ability Components → Epic Spells, Seeds, and Powers
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