About: Gear Crossbow Quest   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Find the Frozen Gearknight in the Frozen Cave dungeon and free him by slaying the Frozen Glacial Golem for xp and a Gear Crossbow. The dungeons has no level req but is very dangerous for all but the highest level characters, including high damage cold winds and frozen slurry floors. Mages should use their Chilling Ebony Staff if they have one to make it impossible to be cold vulned.

AttributesValues
rdfs:label
  • Gear Crossbow Quest
rdfs:comment
  • Find the Frozen Gearknight in the Frozen Cave dungeon and free him by slaying the Frozen Glacial Golem for xp and a Gear Crossbow. The dungeons has no level req but is very dangerous for all but the highest level characters, including high damage cold winds and frozen slurry floors. Mages should use their Chilling Ebony Staff if they have one to make it impossible to be cold vulned.
Level
  • Any
Item Reward
  • * *
Recommended Level
  • 150(xsd:integer)
Starts At
  • Frozen Cave at 93.5N, 60.5W
Quest Type
  • Solo
Luminance Reward
  • 15000(xsd:integer)
Max XP Reward
  • 150000000(xsd:integer)
Repeat Timer
  • 20.0
dbkwik:asheron/pro...iPageUsesTemplate
Route
abstract
  • Find the Frozen Gearknight in the Frozen Cave dungeon and free him by slaying the Frozen Glacial Golem for xp and a Gear Crossbow. The dungeons has no level req but is very dangerous for all but the highest level characters, including high damage cold winds and frozen slurry floors. Mages should use their Chilling Ebony Staff if they have one to make it impossible to be cold vulned. * This is a fairly simple dungeon consisting of a series of tunnels between levels, and several frozen ledges/bridges that criss-cross back and forth over a large chasm with a high damage floor at the very bottom. Fortunately, with a little bit of jumping expertise, traversing the entire dungeon is quick and easy. Before attempting jumps, however, please note that jumping in this dungeon is risky due to high damage winds that can easily kill you if you are cold vulned (a near constant condition due to the frost elementals that spam wars and vulns). If you do not have a Chilling Ebony Staff equipped, be sure to dispel any cold vulns before each jump.
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