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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Actions in Mafia are dynamic and can interfere with other actions in the same cycle. Since the games are designed by different hosts, each has a different vision on how actions happen or how actions interfere which each other. Each host may create his/her own "universe" and dictate the action dynamics of that universe e.g a block action cannot stop the nightkill.

AttributesValues
rdfs:label
  • Order of actions
rdfs:comment
  • Actions in Mafia are dynamic and can interfere with other actions in the same cycle. Since the games are designed by different hosts, each has a different vision on how actions happen or how actions interfere which each other. Each host may create his/her own "universe" and dictate the action dynamics of that universe e.g a block action cannot stop the nightkill.
dcterms:subject
dbkwik:mafiamaniac...iPageUsesTemplate
abstract
  • Actions in Mafia are dynamic and can interfere with other actions in the same cycle. Since the games are designed by different hosts, each has a different vision on how actions happen or how actions interfere which each other. Each host may create his/her own "universe" and dictate the action dynamics of that universe e.g a block action cannot stop the nightkill.
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