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| - The Lockpick is a lock pick found in Quest for Glory IV.
- Lockpicking allows the player to open certain round metallic locks and access areas that are unique to the Wyatt timeline, or take specific shortcuts in some levels. Armor Upgrades are usually located in areas accessed via lockpicking. Several levels contain locked cabinets, which can be picked open and contain an Armor Upgrade.
- Lockpick is an item that appears in every Hitman game from Hitman 2: Silent Assassin forward.
- Lockpick was played by his creator This article is a . You can help My English Wiki by expanding it.
- Lockpick lives in Cubicron, and lives the life of a clever thief in the night. Magnetic couplings in his hands and feet allow him to walk straight up walls and even ceilings, and his carved-down, beautified armor is lightweight and allows him great flexibility and agility. His body has also been refitted to be modular, allowing him to dislocate a limb to squeeze through small spaces or even leave an entire limb behind to escape! Transforming into a gull-wing doored streetcar, he lives for fun at times, but always looks out for those he really trusts - which are not many, really. Addicted to Syk rather badly, and cannot always be trusted.
- Lockpick is a skill in Conception 2. It is a signature skill of the Thief. Lockpick cannot be used within battle, but instead has usage while in the field when the user finds a locked chest. Lockpick can be used to open up locked chests (if the user's team has 120 MP, and there is not currently a skill lock on the floor) rather than resorting to keys. Lockpick has no element.
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- Lockpicks are items used to picklock doors more easily. They can be obtained from pick-pocketing rogues with level 32 Thieving, or they can be obtained from a spawn located in the Yanille agility dungeon which requires accessing the room with a pile of rubble leading towards Salarin the Twisted. Accessing this room requires either 57 Agility via the rope obstacle, or 82 Thieving which is accomplished by picking the lock of the door south of the dungeon's rope obstacle, which is accessed by going down the stairs in the building located south of Yanille bank.
- Een lockpick is een item dat door Members wordt gebruikt om, doormiddel van de thieving skill, gemakkelijk deuren te openen. Voor sommige deuren is het zelfs noodzakelijk een lockpick te gebruiken.
- Lockpick is a Survivor skill in Divine Divinity.
- Lockpick is an Miscellaneous resource.
- the lockpick is a needed tool to open lock items. They can only be bought.
- A black-market piece of equipment used for hacking electronic locks. Zoë Castillo obtains one from the Chinaman in Venice, trading it for for cloaking software courtesy of Olivia. The interface is similar to the hacking program already installed on Zoë's mobile, but also functions much like the switches on the pressured machinery that used to be outside the Border House. Zoë uses the lockpick to break into the back gate of the Border House and open the panel on the abandoned car in Saint Petersburg. Obtained from the Chinaman in Venice.
- Originally lockpicking was used only for unlocking doors and chests. However it has since been elevated to a crafting skill as well.
- Esimerkiksi jos olet menossa lumbridgen vieressä olevaan "H.A.M" luolaan, tarvitset lockpickin. Sen voi hankkia pickpockettaamalla Desert Banditseja Kharidian aavikolla. Tämän voi myös ostaa toisilta pelaajilta tai Grand Exchangesta . Tämän esineen käyttämiseen ei tarvita minkäänlaista taitoa tai tehtävää.
- Lockpick: One of the most useful skills, Lockpick lets you open any lock, if you're adept enough. You'll have to leave a lot of treasure behind closed doors, drawers, and lids if you aren't highly proficient in this skill.
- A Lockpick is an item in BioShock Infinite that Elizabeth can use to open locked doors and safes. They are found in all kinds of places after Elizabeth has been freed.
- The Lockpicks seen in Deus Ex are disposable tools made from steel and polymers. They can be used to bypass all but the most high-end nanolocks. All doors have two meters - a "lockpicking" meter and a meter for its physical integrity. Both meters have a percentage out of 100%, with one lockpick lowering the meter by a certain percentage. This percentage is determined by the player's Lockpicking skill. Some doors have an "infinite" meter, which means that the player cannot pick the lock, break the door down, or both. The player can hold up to 20 lockpicks in one inventory square.
- A lockpick is an item used to open locked doors and chests. Lockpicks do not Disarm booby-trapped locks.
- The lockpick is an item that is needed to open locks that do not have keys.
- Lockpick is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and Lionheart skill.
- The Lockpick (ピックロック Pikku lokku, lit. Picklock) is an item that recurs across earlier titles in the Fire Emblem Series. Locked to the Thief class set, users of the Lockpick are able to unlock both Doors and Treasure Chests without the aid of either the Door Key or the Chest Key. Lockpicks are rare in the titles that they appear in. One always comes with the first Thief unit who joins, permitting them to pick locks right from the get go. Apart from this, Lockpicks can only be obtained either by purchasing them from Secret Shops in certain chapters or by stealing them from enemy Thieves.
- Lockpicks were released with the addition of hard mode. In hard mode all chests are Locked Chests and require lockpicks instead of keys. Lockpicks have a base 10% chance of surviving the opening of a Locked Chest. This percentage increases based on the character's ranks in the Lucky and Treasure Hunter titles.
- Players can obtain a lockpick by picking rogues' pockets (with level 32 Thieving), by picking bandits' pockets (with level 53 Thieving), or by buying it from another player. They can also buy them from Martin Thwait's Lost and Found in the Rogues' Den, but they must have at least 50 Thieving and 50 Agility to do so. After completing Buyers and Cellars (and the capers From Tiny Acorns and Lost Her Marbles), they may also be bought from Dodgy Derek in the Thieving Guild. They can also be obtained by looting a Young impling jar. There is a spawn near the end of Yanille Agility Dungeon in the small room containing the pile of rubble that has to be climbed before fighting Salarin the Twisted. To access this room, a player must have either 67 Agility to cross the monkey bar, or 82 Thieving and a
- Players can obtain a lockpick by killing rogues, by picking bandits' pockets (with level 53 Thieving), or by buying it from another player. They can also buy them from Martin Thwait's Lost and Found in the Rogues' Den, but they must have at least 50 Thieving and 50 Agility to do so. After completing Buyers and Cellars (and the capers From Tiny Acorns and Lost Her Marbles), they may also be bought from Dodgy Derek in the Thieving Guild. They can also be obtained by looting a Young impling jar. There is a spawn near the end of Yanille Agility Dungeon in the small room containing the pile of rubble that has to be climbed before fighting Salarin the Twisted. To access this room, a player must have either 67 Agility to cross the monkey bar, or 82 Thieving and a lockpick to open the door in the
- The lock pick is a lock-opening device that appears throughout the Resident Evil series. The lock pick is designed to be able to penetrate old and simple locks. Typically, one of the main characters in the Resident Evil games will start off with a lock pick. It can be used to gain access to certain doors with simple lock mechanisms, in contrast to other characters that may have to use other means to enter these areas. It can also be used to open drawers and lockers for additional health items and ammunition.
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