About: Cardboard Obstacle   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Back in the good old days of video games with true nonlinearity, you wouldn't get far before finding many of your possible paths blocked with certain types of obstacles. Trees. Rocks. Ice cubes. You've seen them all, and you know exactly how they work. Somewhere along the line, you'll eventually acquire an item that will allow you to bypass these obstacles. A candle to burn down bushes. A hammer to smash rocks. A magic wand to melt the ice. Between then and now, something went horribly wrong. Cardboard Obstacles manifest themselves in three main ways:

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  • Cardboard Obstacle
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  • Back in the good old days of video games with true nonlinearity, you wouldn't get far before finding many of your possible paths blocked with certain types of obstacles. Trees. Rocks. Ice cubes. You've seen them all, and you know exactly how they work. Somewhere along the line, you'll eventually acquire an item that will allow you to bypass these obstacles. A candle to burn down bushes. A hammer to smash rocks. A magic wand to melt the ice. Between then and now, something went horribly wrong. Cardboard Obstacles manifest themselves in three main ways:
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • Back in the good old days of video games with true nonlinearity, you wouldn't get far before finding many of your possible paths blocked with certain types of obstacles. Trees. Rocks. Ice cubes. You've seen them all, and you know exactly how they work. Somewhere along the line, you'll eventually acquire an item that will allow you to bypass these obstacles. A candle to burn down bushes. A hammer to smash rocks. A magic wand to melt the ice. It was an ingenious concept. It regulated the game's pace wonderfully and also encouraged backtracking in search of those opportunities to open new paths. These are generally Insurmountable Waist High Fences, and the items needed to bypass them are usually available only when you are genuinely able to survive what lies behind the obstacles. Between then and now, something went horribly wrong. Those trees, rocks, and ice cubes are still around and probably won't be leaving for a long time. They still work exactly the same way. What's wrong, then? They have become frivolous Cardboard Obstacles; it's no longer a real challenge to get the item to get past them. And if there is no challenge to get the item, then you have to get the XP to get past the stronger monsters in other, more boring ways. Cardboard Obstacles manifest themselves in three main ways:
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