About: Hall of Darkness   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Hall of Darkness is a location in the Ulfuria region that can only be accessed via a special event. It is where the Darkness trio, along with Ehemalaos, can be fought and captured. There is one main room with three different chambers; each one leads to one of the trio. The left chamber, which can only be opened with the Biestorce Claw, contains Biestorce. The middle chamber, which can only be opened with the Zauberane Veil, contains Zauberane. The right chamber, which can only be opened with the Dementeit Sigil, contains Dementeit.

AttributesValues
rdfs:label
  • Hall of Darkness
rdfs:comment
  • The Hall of Darkness is a location in the Ulfuria region that can only be accessed via a special event. It is where the Darkness trio, along with Ehemalaos, can be fought and captured. There is one main room with three different chambers; each one leads to one of the trio. The left chamber, which can only be opened with the Biestorce Claw, contains Biestorce. The middle chamber, which can only be opened with the Zauberane Veil, contains Zauberane. The right chamber, which can only be opened with the Dementeit Sigil, contains Dementeit.
  • The design of the maze, much like the Echoing Library, consists of walls made up of bookcases. However, unlike the Library, the bookcases are colored blackish brown; the only color coming from the bloodstains that cover almost half of the walls. Shortcuts still exist, but like in the Forgotten Capital, there are no visual cues barring the "Check" prompt should the player be facing the wall of interest. This dungeon is considered to be one of the hardest (if not the hardest) in the game and therefore should not be taken lightly.
Level
  • 70(xsd:integer)
  • 80(xsd:integer)
dcterms:subject
Secrets
  • None
dbkwik:drawntolife...iPageUsesTemplate
dbkwik:pokemon--fa...iPageUsesTemplate
dbkwik:pokemon-fan...iPageUsesTemplate
dbkwik:pokemonfano...iPageUsesTemplate
Number
  • 9(xsd:integer)
GEN
  • Solstice/Equinox
Template
  • None
Game
  • Solstice and Equinox
Type
  • Dark
  • Light
  • Psychic
  • Boss
  • Ghost
  • Fighting
Ability
  • Ancient Keeper
  • Grip of Madness
  • Planes Master
  • Raw Strength
Move
  • ???
  • Sucker Punch
  • Counter
  • Mirror Move
  • Cross Chop
  • Heal Block
  • PsycheCutter
  • Wide Guard
boxcolor
  • #081008
Area
Gender
  • none
pokemon
  • Biestorce
  • Dementeit
  • Ehemalaos
  • Zauberane
move3cat
  • Special
  • ???
  • Physical
move4type
  • Psychic
  • Rock
  • ???
move2type
  • Psychic
  • ???
  • Fighting
move1type
  • Dark
  • ???
move1cat
  • ???
  • Physical
move2cat
  • Special
  • ???
  • Physical
move4cat
  • Status
  • ???
move3type
  • Psychic
  • ???
  • Fighting
nextlevel
  • --
saved
  • No One
Prevlevel
abstract
  • The design of the maze, much like the Echoing Library, consists of walls made up of bookcases. However, unlike the Library, the bookcases are colored blackish brown; the only color coming from the bloodstains that cover almost half of the walls. Shortcuts still exist, but like in the Forgotten Capital, there are no visual cues barring the "Check" prompt should the player be facing the wall of interest. This dungeon is considered to be one of the hardest (if not the hardest) in the game and therefore should not be taken lightly. The first floor of the dungeon brings back the wrap-around gimmick from the Misty Ravine, but is otherwise straightforward if rather long and tedious to explore. The second floor adds lengthy mazes with damage tiles and vast dark labyrinthine rooms where one wrong step warps the player to the entrance, but there is a trick to this - the location of damage tiles also mark the tiles that are safe to cross in the next dark rooms. The final floor houses the Insatiable Pupa, and the door leading up to it is right in front of the player as they first enter it. There is nothing preventing the player from barging in and challenging it on the spot - that is, if they want an unceremonious death. To even stand a chance at fighting the Pupa, the player will need to traverse the entirety of the floor to find a canister and load it with the correct sequence of chemicals before spraying the Pupa with it. On the way, the floor will combine wrap-arounds from the first floor, damage tiles and dark mazes from the second, giant ice blocks from the Underground Lake, and poisonous rooms from the Miasma Forest. Between the return of various floor mechanics and the potentially lethal random encounters, this final floor can easily be the longest and hardest floor of any Etrian Odyssey game.
  • The Hall of Darkness is a location in the Ulfuria region that can only be accessed via a special event. It is where the Darkness trio, along with Ehemalaos, can be fought and captured. There is one main room with three different chambers; each one leads to one of the trio. The left chamber, which can only be opened with the Biestorce Claw, contains Biestorce. The middle chamber, which can only be opened with the Zauberane Veil, contains Zauberane. The right chamber, which can only be opened with the Dementeit Sigil, contains Dementeit. After all three Pokemon have either been captured or defeated, Ehemalaos will appear in the center of the main chamber.
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