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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To start with the world is in all ways empty and devoid of distinguishing feature. Gods use Power Points(PP) to influence and shape the world and these are received after every reset. Every god starts out with 6pp for their first turn, along with 3pp to claim domain(s); this is a higher-than-normal ammount to help establish new players. At the first reset, however, the god drops to 4pp at and their PP per turn will increase with their influence on the world from that point on.

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  • Basic Rules
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  • To start with the world is in all ways empty and devoid of distinguishing feature. Gods use Power Points(PP) to influence and shape the world and these are received after every reset. Every god starts out with 6pp for their first turn, along with 3pp to claim domain(s); this is a higher-than-normal ammount to help establish new players. At the first reset, however, the god drops to 4pp at and their PP per turn will increase with their influence on the world from that point on.
  • In general, when you want to do something, you say what you want your character to do and the GM tells you the skill associated with that. Want to lift a boulder? That's the brawn skill. Want to repair a machine? That's the science skill. You take the stat associated with the skill and then roll 1d60, or 2d60 if you have an appropriate skill. Add the highest die result to your stat. (Remember that in this game, the term rolling a d60 is shorthand for rolling a d6 and multiplying the result by 10.)
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  • In general, when you want to do something, you say what you want your character to do and the GM tells you the skill associated with that. Want to lift a boulder? That's the brawn skill. Want to repair a machine? That's the science skill. You take the stat associated with the skill and then roll 1d60, or 2d60 if you have an appropriate skill. Add the highest die result to your stat. (Remember that in this game, the term rolling a d60 is shorthand for rolling a d6 and multiplying the result by 10.) Additionally, you can have a Pokemon attempt to take care of a task for you. You give a brief explanation of what the Pokemon does to take care of the task and then roll a d60 for it, adding it to the same stat you would be using as a trainer. If a Pokemon has a move that fits the task at hand, it can use the move to solve the task. Use the move's power in place of the die result if it's a good fit for the task. If the GM feels the move is a perfect fit, the move will have its power doubled or automatically succeed while poor fits may have their power halved or have no effect. Normally, however, trainers work together with their Pokemon to achieve more than each could alone. When doing so, use the higher stat of either the trainer or the Pokemon. The Pokemon gets to roll a die or use a move and the trainer may also roll a die if he or she has an appropriate skill. Use the highest result.
  • To start with the world is in all ways empty and devoid of distinguishing feature. Gods use Power Points(PP) to influence and shape the world and these are received after every reset. Every god starts out with 6pp for their first turn, along with 3pp to claim domain(s); this is a higher-than-normal ammount to help establish new players. At the first reset, however, the god drops to 4pp at and their PP per turn will increase with their influence on the world from that point on.
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