Dan Houser is the English video game writer and producer who is co-writing Max Payne 3. Houser is the vice president of creativity of Rockstar Games. His brother Sam is the president of Rockstar. In addition to co-writing Max Payne 3, Dan Houser is also collaborating with Remedy's Sam Lake on writing the upcoming Max Payne 3 comics.
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- Dan Houser
- Dan Houser
- Dan Houser
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| - [[Datei:Bij6ZGMCUAAWb1x.jpg|miniatur|250px|Hideo Kojima, Aaron Garbut, Sam Houser, Dan Houser, Leslie Benzies (v.l.n.r.) bei den BAFTA Game Awards 2014]] Dan Houser (* 1974 in London) ist ein britischer Spieleentwickler, er leitet momentan zusammen mit seinem Bruder Sam Houser die Kreativitätsabteilung von Rockstar Games und ist für alle GTA-Spiele bis auf Grand Theft Auto III mitverantwortlich.
- 250px|thumb|right Dan Houser (né le 24 Mai 1974 à Londres, Angleterre) est un producteur de jeux vidéos anglais qui est actuellement le vice-président de Rockstar Games (avec son frère Sam Houser) et vice-président du départment Création. En plus d'avoir produit de nombreux jeux vidéos de la compagnie, Dan a aussi écrit le scénario de quelques jeux de celle-ci. À l'adolescence, Dan et Sam rêvaient d'être des stars de rock. Voulant réaliser leur rêve,
- Dan Houser (nacido en 1974) es un productor de videojuegos británico quien actualmente es el vicepresidente creativo (junto con su hermano Sam) de Rockstar Games. Además de haber producido varios videojuegos, es uno de los creadores detrás de la saga GTA, después de que el creador original, Dave Jones, la haya abandonado. Dan también ha trabajado como escritor para todos excepto uno de los juegos de la era GTA III, junto con otros videojuegos producidos por Rockstar.
- Dan Houser is the English video game writer and producer who is co-writing Max Payne 3. Houser is the vice president of creativity of Rockstar Games. His brother Sam is the president of Rockstar. In addition to co-writing Max Payne 3, Dan Houser is also collaborating with Remedy's Sam Lake on writing the upcoming Max Payne 3 comics.
- Whilst growing up, Dan and his brother dreamt of rock stardom. Hoping to become rock stars, the two went to Saint Paul's School, where they met Terry Donovan (who later co-founded Rockstar Games with them). Looking for their break, they joined BMG Music in London; and in 1993 joined BMG Music's interactive division. Houser later joined BMG's video games division, which in 1998 was purchased by Take-Two Interactive.
- Dan Houser is an English video game producer who is currently Vice President (along with his brother Sam) of creativity for Rockstar Games. As well as producing various video games, Dan has also written for all but one of the Grand Theft Auto III era games along with other Rockstar produced video games, including Bully.
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| - Productor y desarrollador de videojuegos.
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| - [[Datei:Bij6ZGMCUAAWb1x.jpg|miniatur|250px|Hideo Kojima, Aaron Garbut, Sam Houser, Dan Houser, Leslie Benzies (v.l.n.r.) bei den BAFTA Game Awards 2014]] Dan Houser (* 1974 in London) ist ein britischer Spieleentwickler, er leitet momentan zusammen mit seinem Bruder Sam Houser die Kreativitätsabteilung von Rockstar Games und ist für alle GTA-Spiele bis auf Grand Theft Auto III mitverantwortlich.
- 250px|thumb|right Dan Houser (né le 24 Mai 1974 à Londres, Angleterre) est un producteur de jeux vidéos anglais qui est actuellement le vice-président de Rockstar Games (avec son frère Sam Houser) et vice-président du départment Création. En plus d'avoir produit de nombreux jeux vidéos de la compagnie, Dan a aussi écrit le scénario de quelques jeux de celle-ci. À l'adolescence, Dan et Sam rêvaient d'être des stars de rock. Voulant réaliser leur rêve,
- Dan Houser (nacido en 1974) es un productor de videojuegos británico quien actualmente es el vicepresidente creativo (junto con su hermano Sam) de Rockstar Games. Además de haber producido varios videojuegos, es uno de los creadores detrás de la saga GTA, después de que el creador original, Dave Jones, la haya abandonado. Dan también ha trabajado como escritor para todos excepto uno de los juegos de la era GTA III, junto con otros videojuegos producidos por Rockstar.
- Dan Houser is the English video game writer and producer who is co-writing Max Payne 3. Houser is the vice president of creativity of Rockstar Games. His brother Sam is the president of Rockstar. In addition to co-writing Max Payne 3, Dan Houser is also collaborating with Remedy's Sam Lake on writing the upcoming Max Payne 3 comics.
- Whilst growing up, Dan and his brother dreamt of rock stardom. Hoping to become rock stars, the two went to Saint Paul's School, where they met Terry Donovan (who later co-founded Rockstar Games with them). Looking for their break, they joined BMG Music in London; and in 1993 joined BMG Music's interactive division. Houser later joined BMG's video games division, which in 1998 was purchased by Take-Two Interactive.
- Dan Houser is an English video game producer who is currently Vice President (along with his brother Sam) of creativity for Rockstar Games. As well as producing various video games, Dan has also written for all but one of the Grand Theft Auto III era games along with other Rockstar produced video games, including Bully. Whilst growing up, Dan and his brother Sam dreamed of rock stardom. Hoping to become rock stars (hence the name Rockstar Games), the two went to St. Paul's School in London, where they met Terry Donovan (who later co-founded Rockstar Games with them). Looking for their break, they joined BMG Music in London; and in 1993 joined BMG Music's interactive division. Houser later joined BMG Interactive, which in 1998 was purchased by Take-Two Interactive. Dan Houser has since been credited as a producer for five Grand Theft Auto games, and has also worked as a writer and voice artist for games in the series. Despite their cult-hero status as creators of Grand Theft Auto and one of the most successful video game franchises of all-time, Dan and his brother Sam have shied away from the celebrity spotlight. Instead focusing on the Rockstar Games brand, rather than giving any one person the credit for the games' success.
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