About: Orange Smiley Walker (CV1)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This enemy has the same body colour as the Orange Smiley Walker in Grassland 2. However, this enemy has grey feet instead of brown feet, and it is much stronger. One way to defeat them is to use fast-attacking classes, such as Boxers, and Priests. Another way is to use the current screen terrain to your advantage, and other ranged classes can attack them without all of your projectiles hitting the ceiling or walls.

AttributesValues
rdfs:label
  • Orange Smiley Walker (CV1)
rdfs:comment
  • This enemy has the same body colour as the Orange Smiley Walker in Grassland 2. However, this enemy has grey feet instead of brown feet, and it is much stronger. One way to defeat them is to use fast-attacking classes, such as Boxers, and Priests. Another way is to use the current screen terrain to your advantage, and other ranged classes can attack them without all of your projectiles hitting the ceiling or walls.
Head
  • Smiley
Attack
dcterms:subject
Drops
head colour
  • CB6500
Agi
  • 50(xsd:integer)
peak exp
  • 200(xsd:integer)
body colour
  • 999999(xsd:integer)
peak lvl
  • 17(xsd:integer)
ExpAGI
  • 95(xsd:double)
LV
  • 17(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 40(xsd:integer)
Range
  • 20(xsd:integer)
Movement
  • walking
Name
  • Orange Smiley Walker
N
  • 1(xsd:integer)
Exp
  • 200(xsd:integer)
Link
  • Orange Smiley Walker
at
  • 10(xsd:integer)
Species
  • Walker
Icon
  • Orange Smiley Walker .png
to
  • 27(xsd:integer)
from
  • 7(xsd:integer)
IMG
  • Orange Smiley Walker .png
LP
  • 300(xsd:integer)
Location
  • Cavern 1
abstract
  • This enemy has the same body colour as the Orange Smiley Walker in Grassland 2. However, this enemy has grey feet instead of brown feet, and it is much stronger. One way to defeat them is to use fast-attacking classes, such as Boxers, and Priests. Another way is to use the current screen terrain to your advantage, and other ranged classes can attack them without all of your projectiles hitting the ceiling or walls.
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