The player stops moving forward at the specified time. MoveForwardStop(startTime); Arguments (Number stopTime) stopTime : Stop moving forward at this time Returns nil Example MoveForwardStop(GetTime()*1000 + 2000); Result Description The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.
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