Pac-Mania features the original four ghosts along with Sue and the Commons, Funky and Spunky. Blinky, Pinky, Sue, Inky, and Clyde have similar traits to their past appearances. The newer Commons can jump when in Sandbox Land and Jungly Steps. Funky, the green common, is aggressive, but cannot jump as high as Pac-Man; thus, it is possible for the player to jump over them with proper timing. Spunky, the gray common, can jump just as high as Pac-Man, but is not nearly as aggressive as Blinky, Sue, or Funky. Unlike the other ghosts, there can be two of both Funky and Spunky, giving the player a chance of encountering a total of nine ghosts in later rounds.
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| - Pac-Mania features the original four ghosts along with Sue and the Commons, Funky and Spunky. Blinky, Pinky, Sue, Inky, and Clyde have similar traits to their past appearances. The newer Commons can jump when in Sandbox Land and Jungly Steps. Funky, the green common, is aggressive, but cannot jump as high as Pac-Man; thus, it is possible for the player to jump over them with proper timing. Spunky, the gray common, can jump just as high as Pac-Man, but is not nearly as aggressive as Blinky, Sue, or Funky. Unlike the other ghosts, there can be two of both Funky and Spunky, giving the player a chance of encountering a total of nine ghosts in later rounds.
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abstract
| - Pac-Mania features the original four ghosts along with Sue and the Commons, Funky and Spunky. Blinky, Pinky, Sue, Inky, and Clyde have similar traits to their past appearances. The newer Commons can jump when in Sandbox Land and Jungly Steps. Funky, the green common, is aggressive, but cannot jump as high as Pac-Man; thus, it is possible for the player to jump over them with proper timing. Spunky, the gray common, can jump just as high as Pac-Man, but is not nearly as aggressive as Blinky, Sue, or Funky. Unlike the other ghosts, there can be two of both Funky and Spunky, giving the player a chance of encountering a total of nine ghosts in later rounds. The ghosts behave differently when attempting to reach a target position compared to other arcade games–rather than always taking what they perceive to be the optimal route, the ghosts will never turn at an intersection until they either have to or reach/pass their target. This means that if a ghost were following Pac-Man but not closely pursuing him, the player could make two quick turns into a different, parallel hallway traveling in the same direction, and the ghost would most likely keep going down the same hallway.
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