Warmaster was a title often given to generals of a House during the time of the Faufreluches. The title was often used as a reference to military leaders who had established a reputation in battle, and who could instruct others in the art of war. thumb|300px|right|Gurney using his Warmaster' talents to train young Paul. Gurney Halleck was regarded as a Warmaster for House Atreides during the rule of Padishah Emperor Shaddam Corrino IV. He was responsible for training and leading armies, as well as instructing the Ducal Heir Paul Atreides in warfare and combat.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Warmaster was a title often given to generals of a House during the time of the Faufreluches. The title was often used as a reference to military leaders who had established a reputation in battle, and who could instruct others in the art of war. thumb|300px|right|Gurney using his Warmaster' talents to train young Paul. Gurney Halleck was regarded as a Warmaster for House Atreides during the rule of Padishah Emperor Shaddam Corrino IV. He was responsible for training and leading armies, as well as instructing the Ducal Heir Paul Atreides in warfare and combat.
- A Warmaster was a high-ranking military leader among the Goa'uld and would often be the leader of a System Lord's armies and fleet. (RPG: "Fantastic Frontiers: Stargate Season One")
- The warmaster was often addressed as the Fearsome One. All warmasters were remade in the image of Yun-Yammka, the god of war. The warmasters were second only to the Supreme Overlord.
- Warmasters are powerful players, capable of using skills that can turn the tide of any battle. All classes can become a Warmaster by equipping a full set of Warmaster Armor. Warmaster armor can be bought from Warmaster Trainers in the player's capital city. The total cost for a full set of armor is 120,000 Master Coins. Master Coins are a form of currency earned by completing quests for the Warmaster trainers.
- “History is written by the victorious. Who now living can say how you got where you are, a legend among the military leaders of history?"[MP:158] Prerequisite: 21st level, warlord Eternal War: As you have done countless times before, you set your brilliant mind to the task of defeating your enemies, bringing to a close your final quest. Though you are victorious, a realization crashes upon you as you understand that with this last triumph no mortal mind can outmaneuver you, catch you unawares, or surprise you with some unexpected ploy. Your keen wit and pragmatism have secured your place in the annals of history, your name written in the blood of the vanquished. Who will stand against you now that you have defeated the undefeatable? Wins are wins, to be sure, but you want — you need — a ch
- The title of Warmaster was created in recognition of Horus' promotion by the Emperor to take His place as the supreme commander of all Imperial military forces during the latter half of the Great Crusade, after the Emperor had retired to Terra to begin work on his secret project to open the Eldar Webway up to human use. The title was officially granted to Horus during the great Imperial triumph held after the successful conclusion of the campaign known as the Ullanor Crusade against the Orks. Eventually, the Luna Wolves were renamed the Sons of Horus by Horus to better reflect the prestige of the Warmaster's title following his corruption by the Dark Gods. At present, the title of Warmaster is one of the most powerful ranks that can be granted to an officer of the Imperial armed forces, in
- Warmasters are Drek'thar's elite officers, most of whom reside in the Frostwolf Keep in Alterac Valley next to their general. At the start of the battle for Alterac Valley, Drek'thar is protected by four Warmasters, one for each of the Horde Towers; each is named for his Tower, rather than given a personal name. The exceptions to these are Warmaster Laggrond and Warmaster Garrick.
|
dcterms:subject
| |
dbkwik:dnd4/proper...iPageUsesTemplate
| |
dbkwik:stargate/pr...iPageUsesTemplate
| |
dbkwik:starwars/pr...iPageUsesTemplate
| |
DE
| |
dbkwik:dune/proper...iPageUsesTemplate
| |
dbkwik:warhammer-4...iPageUsesTemplate
| |
dbkwik:warhammer40...iPageUsesTemplate
| |
pl
| |
Ru
| |
Pt
| |
ES
| |
abstract
| - Warmaster was a title often given to generals of a House during the time of the Faufreluches. The title was often used as a reference to military leaders who had established a reputation in battle, and who could instruct others in the art of war. thumb|300px|right|Gurney using his Warmaster' talents to train young Paul. Gurney Halleck was regarded as a Warmaster for House Atreides during the rule of Padishah Emperor Shaddam Corrino IV. He was responsible for training and leading armies, as well as instructing the Ducal Heir Paul Atreides in warfare and combat.
- Warmasters are powerful players, capable of using skills that can turn the tide of any battle. All classes can become a Warmaster by equipping a full set of Warmaster Armor. Warmaster armor can be bought from Warmaster Trainers in the player's capital city. The total cost for a full set of armor is 120,000 Master Coins. Master Coins are a form of currency earned by completing quests for the Warmaster trainers. There are 6 quests that a player can complete to be rewarded with Master Coins. Two of the quests require killing 30 unique enemies from each enemy realm (The Path to Warmaster) and another two quests (The path of the Warmaster) require only the deaths of 25 unique enemy players. A much more rewarding quest requires the player to kill the Nobles of the enemy realms (A precise blow). Finally, a fourth quest allows the player to convert gold into Master Coins (An expensive war). All of these quests are repeatable. The Path to Warmaster and An expensive war reset daily at 3:00 GMT. A precise blow resets weekly on Wednesday, 3:00 GMT.
- A Warmaster was a high-ranking military leader among the Goa'uld and would often be the leader of a System Lord's armies and fleet. (RPG: "Fantastic Frontiers: Stargate Season One")
- The warmaster was often addressed as the Fearsome One. All warmasters were remade in the image of Yun-Yammka, the god of war. The warmasters were second only to the Supreme Overlord.
- “History is written by the victorious. Who now living can say how you got where you are, a legend among the military leaders of history?"[MP:158] Prerequisite: 21st level, warlord Eternal War: As you have done countless times before, you set your brilliant mind to the task of defeating your enemies, bringing to a close your final quest. Though you are victorious, a realization crashes upon you as you understand that with this last triumph no mortal mind can outmaneuver you, catch you unawares, or surprise you with some unexpected ploy. Your keen wit and pragmatism have secured your place in the annals of history, your name written in the blood of the vanquished. Who will stand against you now that you have defeated the undefeatable? Wins are wins, to be sure, but you want — you need — a challenge. There will be none here, for who will stand against you? No, you must leave this world to pass into the realm of legend, where you might find a worthy foe. The legend you see is the Eternal War, the ultimate battlefield that draws the greatest commanders to test their brilliance and cunning against their equals, to fight onward until the end of days when the best of them are chosen to lead the armies of light in one final confrontation against the hordes of darkness. Such a locale might be nothing more than a myth, but if there’s a chance that you could find a place among these great warlords, it’s a chance worth the risk of failure. Tactical Awareness (21st level): You and any ally who can see you can act during a surprise round even when surprised and do not grant combat advantage from being surprised. Also, each ally who can see you and is not surprised can take a standard action, a move action, and a minor action on his or her turn during a surprise round. Shock and Awe (24th level): Whenever you spend an action point to take an extra action, one ally within 5 squares of you can also take an extra action on his or her next turn. Tactical Genius (30th level): During an encounter, you can spend as many of your action points as you want.
- The title of Warmaster was created in recognition of Horus' promotion by the Emperor to take His place as the supreme commander of all Imperial military forces during the latter half of the Great Crusade, after the Emperor had retired to Terra to begin work on his secret project to open the Eldar Webway up to human use. The title was officially granted to Horus during the great Imperial triumph held after the successful conclusion of the campaign known as the Ullanor Crusade against the Orks. Eventually, the Luna Wolves were renamed the Sons of Horus by Horus to better reflect the prestige of the Warmaster's title following his corruption by the Dark Gods. At present, the title of Warmaster is one of the most powerful ranks that can be granted to an officer of the Imperial armed forces, including officers of the Imperial Guard, the Imperial Navy or the Chapter Master of one of the Adeptus Astartes Chapters who is commanding a much larger Imperial force. The rank is officially second in the Imperial military hierarchy only to that of the Lord Commander Militant of the Imperial Guard, who serves on the Senatorum Imperialis as one of the High Lords of Terra and is the commander-in-chief of the Imperial Guard.
- Warmasters are Drek'thar's elite officers, most of whom reside in the Frostwolf Keep in Alterac Valley next to their general. At the start of the battle for Alterac Valley, Drek'thar is protected by four Warmasters, one for each of the Horde Towers; each is named for his Tower, rather than given a personal name. The exceptions to these are Warmaster Laggrond and Warmaster Garrick. Tied to their general, Warmasters cannot be pulled separately from Drek'thar. The only way to deprive the Frostwolf General of his protectors is to destroy the Towers before assaulting Frostwolf Keep. As each Tower is destroyed, the associated Warmaster is removed from the Valley. Each Tower must be protected carefully if the Frostwolf wish to keep their Warmasters, as there is no way to gain more. Furthermore, each Warmaster - and thus each Tower - represents 75 Reinforcements, a full 12.5% of the initial Frostwolf army. Losing all four Warmasters and Towers means losing half of the Frostwolf Reinforcements. Still, losing Towers may be considered acceptable losses if other objectives are archived in the meantime. Each Warmaster is an elite of the level cap for the Valley - level 60 for 51~60 AV, level 70 for 61~70 AV - and uses Charge, Cleave and Whirlwind attacks. Level 60 Warmasters vary greatly on health, ranging from 27,000 to 60,000; but the level 70 versions all have 140,000 health. Each generally requires his own tank and healer, so it is often advisable to destroy as many Towers as possible before beginning the encounter.
|
is Commander
of | |
is Commanders
of | |
is Rank
of | |
is wikipage disambiguates
of | |