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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Download CONVERT TO ZIP FILE Took some of the best ideas from all the different versions of 1939 and added some of my own. This is a Triple-A variant of 1939 Pact of Steel Big World. It's a revision of the so called 'historical' game, (which is neither historical, nor 1939) Hill's old Advanced fixed lame armour stats, carrier price, and channel access. (Russia) **Expanded production thats more distributed** 1. Factories in Novo and Caucasus 2. Made baltic states neutral (China) 1. Added a fighter 2. Infantry are 2 PU

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  • Axis General
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  • Download CONVERT TO ZIP FILE Took some of the best ideas from all the different versions of 1939 and added some of my own. This is a Triple-A variant of 1939 Pact of Steel Big World. It's a revision of the so called 'historical' game, (which is neither historical, nor 1939) Hill's old Advanced fixed lame armour stats, carrier price, and channel access. (Russia) **Expanded production thats more distributed** 1. Factories in Novo and Caucasus 2. Made baltic states neutral (China) 1. Added a fighter 2. Infantry are 2 PU
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abstract
  • Download CONVERT TO ZIP FILE Took some of the best ideas from all the different versions of 1939 and added some of my own. This is a Triple-A variant of 1939 Pact of Steel Big World. It's a revision of the so called 'historical' game, (which is neither historical, nor 1939) Hill's old Advanced fixed lame armour stats, carrier price, and channel access. (Germany) **Eliminates igoring France and pushing early into russia 1. Added factory in Romania 2. removed forces from libya and polish territories since its 1939 and added then to East/West Germany 3. added cruiser to S atlantic to simulate ship raider Removed transport in Baltic and replaced with destroyer (Russia) **Expanded production thats more distributed** 1. Factories in Novo and Caucasus 2. Made baltic states neutral (Italy) **Given more powerful surface fleet but made changes to prevent it steamrolling Afrika so easily** 1. Replaced a fighter with a bomber in sicily 2. removed 2 transports to reflect italian logistical problems in supplying afrika 3. added factory in libya 4. Added a battleship and sub to med to reflect stronger Italian surface fleet 5. removed sub from atlantic (UK) **Given more of a chance to prevent easier axis naval supremecy** 1. Added battleship off Canadian coast 2. Changed value of S Afrika to 2 instead of 4 and Egypt to 4 3. Made Syria UK controlled since it controlled the canal 4. Took 1 PU point from New Zealand and added to S wales 5. took away cruiser from west med and added to east med (Japan) **Given bigger carrier force but limted its transport numbers** 1. Added a carrier 2. Added a factory to Shangtung 3. Took away 1 transport 4. Added a sub (China) 1. Added a fighter 2. Infantry are 2 PU (USA) 1. Factory in Philippines 2. All mainland USA territory have factories 3. Added a bomber to west usa 4. Changed PU values of its territories 5. Carrier added to Pacific Axisgeneral
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