About: List of Venus Djinn   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sap: A Venus Djinni that attacks with a normal Venus-elemental attack with an additional 50 points. It also absorbs 50% of the total damage. It is a tutorial Djinni which disappears after Tanglewood. It increases HP by 11, Attack by 4, and Luck by 1 Ground: A Venus Djinni that holds a foe, negating their turn. On multiple turn foes it negates one turn from them. It is a tutorial Djinni which disappears after Tanglewood. It increases HP by 10, PP by 2 and Agility by 3.

AttributesValues
rdfs:label
  • List of Venus Djinn
rdfs:comment
  • Sap: A Venus Djinni that attacks with a normal Venus-elemental attack with an additional 50 points. It also absorbs 50% of the total damage. It is a tutorial Djinni which disappears after Tanglewood. It increases HP by 11, Attack by 4, and Luck by 1 Ground: A Venus Djinni that holds a foe, negating their turn. On multiple turn foes it negates one turn from them. It is a tutorial Djinni which disappears after Tanglewood. It increases HP by 10, PP by 2 and Agility by 3.
dcterms:subject
Agi
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
ATK
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 6(xsd:integer)
LCK
  • 1(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
PP
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
Name
  • Quartz
  • Crystal
  • Salt
  • Vine
  • Flint
  • Ground
  • Steel
  • Iron
  • Meld
  • Bane
  • Flower
  • Sap
  • Echo
  • Mud
  • Mold
  • Granite
  • Petra
  • Geode
DEF
  • 2(xsd:integer)
  • 3(xsd:integer)
HP
  • 8(xsd:integer)
  • 9(xsd:integer)
  • 10(xsd:integer)
  • 11(xsd:integer)
  • 12(xsd:integer)
Effect
  • Lowers all enemies' Agility ratings down to 50%, the minimum possible modifier value Agility can be lowered down to.
  • Restores all currently active party members' HP meters by 50% of their respective maximum HP meters.
  • The currently active party member other than the user with the highest Attack rating deals a Venus-aligned attack equal in power to their normal physical attack, but with their Attack rating treated as temporarily increased by an amount equal to 25% of the Meld user's own Attack rating.
  • Heals all status ailments from all currently active party members.
  • Increases all currently active party members' Defense ratings by 25%.
  • Decreases all damage done to all party members by 50% for the current turn. Acts with increased priority.
  • Deals a Venus-aligned physical attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result, and there is a chance that the target will be afflicted with the Deadly Poison status condition.
  • Deals a Venus-aligned physical attack equal in power to the user's normal physical attack with an additional 50 damage points added to the result, and the user's HP meter is restored by an amount equal to 50% of the damage dealt. If the target dies, the user's HP is restored by half of the target's health before the attack.
  • Deals a Venus-aligned physical attack 130% of the power of the user's normal physical attack, and the user's HP meter is restored by an amount equal to 50% of the damage dealt. If the target dies, the user's HP is restored by half of the target's health before the attack.
  • Prevents the target from performing one of its actions this turn. Acts with increased priority.
  • Deals a Venus-aligned physical attack 190% of the power of the user's normal physical attack.
  • Targeted downed ally has a 50% chance to be revived and their HP restored to 50% of their maximum HP meter.
  • Deals a Venus-aligned physical attack 160% of the power of the user's normal physical attack.
  • Compels the target foe to either attack another enemy on its side of the field, or itself if there is no other enemy, with a Venus-aligned attack equal in power to the Mold user's normal physical attack with an additional 80 damage points added to the result.
  • Restores all currently active party members' HP meters by 30% of their respective maximum HP meters.
Location
  • Fought and earned late in Mogall Forest.
  • Automatically acquired once you leave Vale and enter the overworld for the first time.
  • Acquired in the upper screen of the town of Prox. After sliding and bumping into it on the ice river, slide up to the mound of snow and use Scoop to acquire Mold.
  • Fought and earned by random overworld monster encounter in a small region in Angara just west of the exit to Lamakan Desert on a round island. Alternatively, the random encounter can happen north of the exit on a brown stripe of land near the end of a path between the river and the mountains.
  • Fought and earned in the optional dungeon Yampi Desert Cave. In a room where a moving mound of sand emerges in different spots of a sandy section of floor in an alternating pattern, cast a properly-timed Scoop to extract Crystal from the mound.
  • Acquired in Vault. First, ring the town bell to make Sap hop to the exit of the Vault Cave optional dungeon, then traverse and complete Vault Cave, whereupon you reach Sap as your "prize".
  • Fought and earned by random overworld monster encounter in Hesperia in a vertical stretch of forest in the northeastern region of the continent. This region is most easily reached by sailing the ship into the river opening on the northeastern tip of the landmass.
  • Fought and earned in the initially accessible portion of the optional Islet Cave, the hidden dungeon accessible once a sequence of item trades across the Great Eastern Sea is completed.
  • Fought and earned in the optional dungeon Taopo Swamp, in the quadrant connected to the lower rightmost cave entrance in the exterior area. Move two earth pillars to block two steam-spouting holes in the walls on either side of Flower so that Flower is blown by the steam-spouting hole behind it to the floor below. Then drop down the second cliff slide to the right of where Flower was to reach it in the room below.
  • Acquired in the sixth floor of Crossbone Isle. The entire room is a puzzle-like maze which must be solved both to pass the room and to reach Bane, and the Halt Psynergy is necessary to collect it.
  • Automatically acquired once you leave Daila and enter the overworld for the first time.
  • Fought and earned by random overworld monster encounter in Indra in the forest immediately west of the town of Madra.
  • Acquired in Kalay Docks. Located on the top side of an impassable mound of dirt, it can only be reached by entering Kalay Docks from the top end of the overworld map.
  • Acquired in Atteka Inlet, in the lower left corner of the left screen. Use the Lift Psynergy gained after Isaac's party joins Felix's late in The Lost Age on the boulder, and use the Cyclone Psynergy on the single patch of grass to make Geode appear.
  • Fought and earned in the Gabomba Statue. After reversing all the gears in the dungeon, ride the left of a pair of pink gears rotating into an abyss and fall to where Steel is in the floor below.
  • Acquired in Contigo, hidden in the center bare spot of a large group of grass just to the right of where one enters the town. Use the Scoop Psynergy on the one bare spot to acquire the Djinni.
  • Acquired in Kolima, in a fenced-in area reached from the inside by going into a secret back door behind the treehouse to its left and traversing a short underground path.
  • Fought and earned in Gabomba Catacombs, reachable from the first room with the cyclone portals by casting Cyclone close enough to the mass of grass on the upper right that you enter a concealed cyclone portal, dropping you right next to Mud.
abstract
  • Sap: A Venus Djinni that attacks with a normal Venus-elemental attack with an additional 50 points. It also absorbs 50% of the total damage. It is a tutorial Djinni which disappears after Tanglewood. It increases HP by 11, Attack by 4, and Luck by 1 Ground: A Venus Djinni that holds a foe, negating their turn. On multiple turn foes it negates one turn from them. It is a tutorial Djinni which disappears after Tanglewood. It increases HP by 10, PP by 2 and Agility by 3. Granite: A Venus Djinni that grants an earthen barrier, negating 50% of all damage to the entire party. It is a tutorial Djinni which disappears after Tanglewood. It increases HP by 10, Defense by 2, Agility by 2, and Luck by 1 Quartz: A Venus Djinni that is used by Isaac during the Tanglewood tutorial. It has a 50% chance to revive a fallen party member. Their HP is restored by 50% of their max. It is never avaliable to the main party Salt: A Venus Djinni that is used by Isaac during the Tanglewood tutorial. It removes all status effects from all party members. It is never available to the main party
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