rdfs:comment
| - Difficulty affects various values within Hearts of Iron. There are two difficulty modifiers - one for human players, and one for AI players. Because of the layout of the tables, there's technically no default method for playing on "even" terms against the AI. The game also supports difficulty settings for Allies, Axis and Comintern, although the game leaves this without modification.
- Difficulty is a dimension of the games that were introduced with Second Opinion and New Blood. The main change in difficulty for each mission is the ease of obtaining the special bonuses after the end of the operation, and the speed at which vitals drop. Injecting stabilizer also increases vitals by 24 with a full injection on easy mode rather than 12.
- Difficulty is what determines how hard or challenging a Bloons Tower Defense game is. Difficulties were introduced in BTD2 and have been in every BTD game since. There are 4 difficulties: Easy, Medium, Hard, and Impoppable.
- File:Quake1.gif File:Q2.png File:Quake3.png File:Q4.png
- Difficulties are intended to increase the replay value of the Diablo franchise by offering a greater challenge. Players can attempt to play the game in another tier, featuring penalties for their character while making the monsters more difficult to defeat. The result of adventuring in these tiers is not only the greater challenge, but also the possibility of greater rewards. This is voluntary, and players can return to an easier difficulty level should they so choose. The subsequent games also adopted this idea but featuring greater complexity with each iteration.
- The Difficulty option allows you to choose how challenging the game, generally in combat, is. Throughout The Elder Scrolls, there have been a multitude of ways to change the difficulty and multiple difficulties to choose from. This slider was used to change the difficulty in The Elder Scrolls IV: Oblivion. File:UI Difficulty.JPG
- Choose a difficulty :
*
*
*
- A difficulty is a video game setting that determines the amount of challenge and balance of the game as a whole. Typically, difficulty levels will range from easier difficulty settings to increasingly harder settings that will ultimately affect how much of a challenge the game will give to the player during the course of the game.
- Difficulty is an optional gaming scale affecting several in-game aspects in one's game. Difficulty settings are well known throughout the gaming industry, and Ace Combat features many different difficulty settings.
- Difficulty is a gameplay feature within the Tomb Raider Series.
- Difficulty is an option in Minecraft which can be toggled via the options menu. The difficulty setting determines how quickly a player's Hunger points deplete on their food bar, how frequently Mobs will spawn and how powerful they are, damage dealt by starvation, etc.
- The difference in the difficulties primarily affect the damage Drake and his enemies will deal to one another, though also effects the amount health Drake has as well. When playing on Very Easy, Drake has an aim assist making it easier to shoot enemies down, along with a 50% health boost and defence boost, making it nearly impossible for him to die. Although, when playing on Crushing difficulty, Drake has half as much health as he does on the normal difficulty and takes double the damage, likewise, Brutal adds quadruple damage, making him extremely easy to kill.
- Several of the Carmageddon games have a selectable difficulty level. Usually allowing a choice between easy, medium and hard (but with more creative names), the level chosen determines the amount of credits earned from certain actions (such as killing a pedestrian or clearing a checkpoint), as well as the time allocated for races and several other aspects.
- Difficulty is a generically used term for how hard something is to complete (like a quest), fight (mob and their level colors), gather (resource), or learn (recipe). This info is usually indicated by color (hard, medium, easy, and no difficulty).
- Difficulty is a generically used term for how hard something is to complete (like a quest), fight (mob and their level colors), gather (resource), or learn (recipe). This info is usually indicated by color. Image:Bc icon.gifDungeon Difficulty is a specific type, introduced in the Burning Crusade expansion.
- Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete (e.g., painting your house is harder than brushing your teeth). The levels of difficulty are trivial, easy, medium, and hard, with easy being the default assigned to all new tasks. A higher difficulty results in greater rewards when a task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked. Players might want to change the difficulty of their tasks if they feel that certain tasks should be rewarded more if completed or punished more if not completed.
- The Chex Quest series has five difficulties: 1.
* Easy Does It 2.
* Not So Sticky 3.
* Gobs of God 4.
* Extreme Ooze 5.
* Super Slimey!
- In Ratchet: Deadlocked difficulty determines how much damage Ratchet's weapons cause and how much ammo they have, how much health Ratchet has and how accurate enemies are. There are five difficulty settings in order of difficulty:
- Difficulty is a measure of how hard a game is. In the context of Telepath RPG, difficulty determines how much certain things cost, along with how much damage and health enemies have. Additionally, in Telepath RPG: Servants of God, difficulty affects how sophisticated the enemy AI is. In Telepath RPG 2, difficulty could be changed mid-game using the Options section of the menu. In Telepath RPG: Servants of God, difficulty is selected when creating a new game, and cannot be changed afterwards.
- The World Ends With You has four difficulty levels:
* Easy - Face the Noise
* Normal - Erase the Noise
* Hard - Hush the Noise
* Ultimate - Crush the Noise You may choose the difficulty from the cellphone menu. The player begins the game with only Normal difficulty available. Easy and Hard are unlocked as you progress through the game. Ultimate may be obtained at Shibu-Q Heads after clearing the main game.
- Difficulty is an option in some single player/co-op modes that allows a player to adjust the game after one's skill. In the most cases, there are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the Subspace Emissary will make the enemies harder by giving them more HP and making their attacks stronger, while a higher difficulty level in Target Smash won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, unlockables such as trophies or stickers depend on the difficulty on which a game mode is cleared. In the Subspace Emissary, Stock Balls vary in number, from appearing in most levels in Easy to never
- In the Storyteller System and Storytelling System, difficulty is a number that represents what a character needs to roll in a dice pool in order for an action to result in a success. In the original version of the Storyteller System used in the World of Darkness and Street Fighter: The Storytelling Game, difficulty is a number ranging from 3 to 10. When rolling a dice pool for an action, each die that meets or exceeds the action's difficulty is a success, and each that is lower than the difficulty is a failure. Additional successes rolled increase the degree to which that character succeeds in the action, although the exact details of this increased degree of success are often left to the Storyteller's discretion.
- The difficulty level is unique to each play session. It is set by the players through a voting system and cannot be changed during a game. Difficulty affects enemy HP, damage and armor, but also experience rate and the drop rate of specific items. Certain features of the game are locked in lower difficulty setting.
- There are four difficulty levels in Left 4 Dead. Each level refers to the difficulty of the campaign, and each is drastically different than the others. For example, on Easy difficulty, it's rare to see a Horde outside of the occasional Crescendo Event, whereas on Expert, it's likely you'll face a Horde around every corner. The specific differences between each difficulty level are listed below.
|