About: Urban Ultimatum   Sponge Permalink

An Entity of Type : dbkwik:resource/9VuuK15D066sRI-uSXctMQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Made up of several large buildings ideal for sniping, passageways and crawlspaces under the buildings and several open areas, Urban Ultimatum was one of the two most played maps (the other being Midtown Maelstorm) in Metal Gear Online. Good for all types of combat. The corridors made good use for players who opted for close range weapons. There was also a location where the player could easily snipe soldiers without them spotting the sniper player: The player had to drop down onto the balcony of the northwest corner of the building after arriving on the northeast portion of the building. There was also a catapult.

AttributesValues
rdf:type
rdfs:label
  • Urban Ultimatum
rdfs:comment
  • Made up of several large buildings ideal for sniping, passageways and crawlspaces under the buildings and several open areas, Urban Ultimatum was one of the two most played maps (the other being Midtown Maelstorm) in Metal Gear Online. Good for all types of combat. The corridors made good use for players who opted for close range weapons. There was also a location where the player could easily snipe soldiers without them spotting the sniper player: The player had to drop down onto the balcony of the northwest corner of the building after arriving on the northeast portion of the building. There was also a catapult.
dcterms:subject
Dimensions
  • Height: 020
  • Depth: 075
  • Width: 085
dbkwik:mgo2/proper...iPageUsesTemplate
AltName
  • Battleopolis
Description
  • A map with buildings of widely varying heights.
suitable
  • Medium- to long- range combat.
abstract
  • Made up of several large buildings ideal for sniping, passageways and crawlspaces under the buildings and several open areas, Urban Ultimatum was one of the two most played maps (the other being Midtown Maelstorm) in Metal Gear Online. Good for all types of combat. The corridors made good use for players who opted for close range weapons. There was also a location where the player could easily snipe soldiers without them spotting the sniper player: The player had to drop down onto the balcony of the northwest corner of the building after arriving on the northeast portion of the building. There was also a catapult.
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