The Heavy Hammer is a Normal mace in Diablo III. It requires character level 47 to be used.
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| - Heavy hammer
- Heavy Hammer
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| - The Heavy Hammer is a Normal mace in Diablo III. It requires character level 47 to be used.
- The Heavy hammer is a tool. It can be used to break down crates or open ice-fishing holes in fishing huts, but its main use is the crafting of items like arrowheads, improvised hatchets, and improvised knives, at the Furnace. It is the only tool that can do this and was introduced along with the first furnace found in the game.
- Heavy Hammer is Alex's Critical Art in Street Fighter V.
- The Heavy Hammer is one of Max's hammers in Dark Cloud 2. This weapon is only built up from the Digi Hammer and if it's found or invented it won't have any special abilities. This hammer is the penultimate weapon of the "Hammer path" so it has very high stats and the build up to the last weapon of this path is very long to reach. It is extremely effective against armored enemies because of its Chill and Smash stats. With its 4-hit combo, it's a little slow, but the power compensates for it. You can find this hammer in dungeon's chests, it cannot be bought in the shops, but you can invent it. It's a high-tier weapon (Tier 7) : it'll gain 6 Synthesis Points (SP) per level-up.
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abstract
| - The Heavy Hammer is a Normal mace in Diablo III. It requires character level 47 to be used.
- The Heavy hammer is a tool. It can be used to break down crates or open ice-fishing holes in fishing huts, but its main use is the crafting of items like arrowheads, improvised hatchets, and improvised knives, at the Furnace. It is the only tool that can do this and was introduced along with the first furnace found in the game.
- Heavy Hammer is Alex's Critical Art in Street Fighter V.
- The Heavy Hammer is one of Max's hammers in Dark Cloud 2. This weapon is only built up from the Digi Hammer and if it's found or invented it won't have any special abilities. This hammer is the penultimate weapon of the "Hammer path" so it has very high stats and the build up to the last weapon of this path is very long to reach. It is extremely effective against armored enemies because of its Chill and Smash stats. With its 4-hit combo, it's a little slow, but the power compensates for it. You can find this hammer in dungeon's chests, it cannot be bought in the shops, but you can invent it. It's a high-tier weapon (Tier 7) : it'll gain 6 Synthesis Points (SP) per level-up.
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