About: Far Realm   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Far Realm was a plane of madness situated very far from the planes of the standard cosmology. This maddening realm was feared for its power to twist unfortunate visitors into gruesome monsters, and it was from here that aberrations came. According to Malyanna, a servant of the Abolethic Sovereignty, all cosmologies are threatened by the same Far Realm.

AttributesValues
rdfs:label
  • Far Realm
rdfs:comment
  • The Far Realm was a plane of madness situated very far from the planes of the standard cosmology. This maddening realm was feared for its power to twist unfortunate visitors into gruesome monsters, and it was from here that aberrations came. According to Malyanna, a servant of the Abolethic Sovereignty, all cosmologies are threatened by the same Far Realm.
  • The Far Realm, also called Outside, is an extradimensional plane in the Dungeons & Dragons role-playing game. Situated very far from the planes of the standard Dungeons & Dragons cosmology, it is rarely included in campaign settings. The Far Realm is similar to the outer realms of the Cthulhu Mythos.
  • The Far Realm is a that connects to the Material Plane. During the events of , Vox Machina was told by Clarota that, should they try to enter through the rift to the Far Realm that they found in the Underdark, their minds would break.
  • The Far Realm is the name given to a plane of absolute chaos and madness, existing, as per the name, at the edge of the known multiverse. Most scholars believe that the Far Realm is the ultimate point of origin of the Old Ones worshipped by the Khaphtelans in the Scarlet Age, and some have even theorized that it is likewise the origin of many intelligent races of aberrations, such as the Illithids and the Neogi.
  • The Far Realm is a realm outside the Astral Sea and the Domains. At one point in time, eons ago, the Living Gate stood as a doorway between the two until it was shattered, an event which created the Shardminds. Only the power of Ioun, god of knowledge, prevented the Far Realm from completely passing into the Astral Sea.
sameAs
dcterms:subject
foaf:homepage
shape & size
  • Infinite amorphic blob with onion-like layers
usethe
  • yes
natives
  • Mind flayers, aboleths, beholders, carrion crawlers, kaorti
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Name
  • Far Realm
Languages
Inhabitants
  • yes
abstract
  • The Far Realm is a realm outside the Astral Sea and the Domains. At one point in time, eons ago, the Living Gate stood as a doorway between the two until it was shattered, an event which created the Shardminds. Only the power of Ioun, god of knowledge, prevented the Far Realm from completely passing into the Astral Sea. The most coherent descriptions of the Far Realm say it is a composed of thin layers ranging in size, living, breathing, spawning and dying. Few who dare venture into the Far Realm come back alive, even less comeback with their sanity intact. Shardminds work to rebuild the Living Gate to once more cut off the Far Realm. Psionics are believed to have developed as a way to battle creatures from the Far Realm the same way a body fights infections. Parts of the Far Realm have managed to seep into the Underdark. The cruel, ruthlessly intelligent and evil Mindflayers originated in the Far Realm. It is a place of nightmares and horrors few could witness outside of the Abyss. Many refer to the Far Realm as "the Outside" because it is literally outside the reality as most understand it.
  • The Far Realm is the name given to a plane of absolute chaos and madness, existing, as per the name, at the edge of the known multiverse. Most scholars believe that the Far Realm is the ultimate point of origin of the Old Ones worshipped by the Khaphtelans in the Scarlet Age, and some have even theorized that it is likewise the origin of many intelligent races of aberrations, such as the Illithids and the Neogi. Nearly all scholars seem to agree that studying the Far Realms for too long without proper preparation almost inevitably leads to insanity and suicide - but the final notes of those who have suffered such a fate seem to imply that the Far Realm might not be as far away as we might hope...
  • The Far Realm was a plane of madness situated very far from the planes of the standard cosmology. This maddening realm was feared for its power to twist unfortunate visitors into gruesome monsters, and it was from here that aberrations came. According to Malyanna, a servant of the Abolethic Sovereignty, all cosmologies are threatened by the same Far Realm.
  • The Far Realm, also called Outside, is an extradimensional plane in the Dungeons & Dragons role-playing game. Situated very far from the planes of the standard Dungeons & Dragons cosmology, it is rarely included in campaign settings. The Far Realm is similar to the outer realms of the Cthulhu Mythos.
  • The Far Realm is a that connects to the Material Plane. During the events of , Vox Machina was told by Clarota that, should they try to enter through the rift to the Far Realm that they found in the Underdark, their minds would break.
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