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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Shield Arm (シールドアーム Shīrudo Āmu?) is a Special Weapon from Mega Man Volnutt in the Mega Man Legends series that appears in Mega Man Legends, Mega Man Legends 2, Namco × Capcom and Tatsunoko vs. Capcom. In the first game the Shield Arm projects an energy shield in front of Mega Man for a limited time. The shield protects Mega Man and causes a very short amount of damage to enemies that touch it. It should be noted that the shield doesn't protect Mega Man from powerful attacks such as explosions and some of MegaMan Juno's attacks.

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  • Shield Arm
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  • Shield Arm (シールドアーム Shīrudo Āmu?) is a Special Weapon from Mega Man Volnutt in the Mega Man Legends series that appears in Mega Man Legends, Mega Man Legends 2, Namco × Capcom and Tatsunoko vs. Capcom. In the first game the Shield Arm projects an energy shield in front of Mega Man for a limited time. The shield protects Mega Man and causes a very short amount of damage to enemies that touch it. It should be noted that the shield doesn't protect Mega Man from powerful attacks such as explosions and some of MegaMan Juno's attacks.
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dbkwik:megaman/pro...iPageUsesTemplate
Appearances
Name
  • left|MML right|MML Shield Arm
Romaji
  • '''Shīrudo Āmu
Script
  • シールドアーム
ImageBG
  • #FFFFFF
abstract
  • Shield Arm (シールドアーム Shīrudo Āmu?) is a Special Weapon from Mega Man Volnutt in the Mega Man Legends series that appears in Mega Man Legends, Mega Man Legends 2, Namco × Capcom and Tatsunoko vs. Capcom. In the first game the Shield Arm projects an energy shield in front of Mega Man for a limited time. The shield protects Mega Man and causes a very short amount of damage to enemies that touch it. It should be noted that the shield doesn't protect Mega Man from powerful attacks such as explosions and some of MegaMan Juno's attacks. In Mega Man Legends 2 the Shield Arm creates a force field around Mega Man. The shield can absorb some projectiles, such as the small electric balls released by Sera and the Midosus. Once absorbed it can redirect the energy to create a shock wave which does in fact damage enemies. The more energy absorbed, the bigger and more powerful the shock wave. In Namco × Capcom the Shield Arm is a defensive move that requires 10 SP to be used.
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