About: Tailor Quest   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Quest from Archosaur Elder to get to crafting level Four in Tailor. 3 two-star items and Resources : 10 Fine Lumber. Required for level 4 and above Tailor crafting. Intermediate Tailor Skill is an item that can only be obtained by crafting three specific items of two-star quality for Tailor Teng (549, 628) in South Archosaur, and giving them to Teng, along with 10 4th level Wood (Fine Lumber. player level is the only requirement for gathering). This quest is required to craft level 4 clothing items. The quest is begun with the Elder of Archosaur, and requires level 50. Tailor 10 Fine Lumber

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  • Tailor Quest
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  • Quest from Archosaur Elder to get to crafting level Four in Tailor. 3 two-star items and Resources : 10 Fine Lumber. Required for level 4 and above Tailor crafting. Intermediate Tailor Skill is an item that can only be obtained by crafting three specific items of two-star quality for Tailor Teng (549, 628) in South Archosaur, and giving them to Teng, along with 10 4th level Wood (Fine Lumber. player level is the only requirement for gathering). This quest is required to craft level 4 clothing items. The quest is begun with the Elder of Archosaur, and requires level 50. Tailor 10 Fine Lumber
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abstract
  • Quest from Archosaur Elder to get to crafting level Four in Tailor. 3 two-star items and Resources : 10 Fine Lumber. Required for level 4 and above Tailor crafting. Intermediate Tailor Skill is an item that can only be obtained by crafting three specific items of two-star quality for Tailor Teng (549, 628) in South Archosaur, and giving them to Teng, along with 10 4th level Wood (Fine Lumber. player level is the only requirement for gathering). This quest is required to craft level 4 clothing items. The quest is begun with the Elder of Archosaur, and requires level 50. Tailor 10 Fine Lumber **Stoneblood Bazubands 2 High-carbon Steel 1 Yellow Jade 2 Hard Rim Muslin (2 Silk Thread + 2 Coal + 2 Purified Oil each) **Glowing Cuisses 5 Rough Fur 1 Yellow Jade 2 Hard Rim Muslin (2 Silk Thread + 2 Coal + 2 Purified Oil each) **Wraith Robe 3 Rough Lumber 1 Yellow Jade 2 Hard Rim Muslin (2 Silk Thread + 2 Coal + 2 Purified Oil) If experience is enough to go by, then having enough materials for eight items creates a desirable item in two tries where having only enough for two at a time, four times, might require eight tries. Sure, you have materials for six left over, but they are most often resellable easier and for a better price than the eight items would have been. And why would this be, you ask? Surely the code is set for randomness. Well, there is actually no such thing as random when it comes to computer code. Random number generators have a set list of numbers, and even RNGs are commonly affected by other code. In this case, one that rewards "preparedness". Only enough materials in your inventory for two items? Shame on you, imperfect one. You should have brought more materials. Donk! You came prepared, and brought lots of materials? Well done, brave adventurer! Your prudence shall surely be rewarded! Ca-ching!
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