The Soda Popper is a community-made primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slitted barrels. A can of Crit-a-Cola is attached underneath. The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default Scattergun. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random critical hits.
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rdfs:comment
| - The Soda Popper is a community-made primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slitted barrels. A can of Crit-a-Cola is attached underneath. The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default Scattergun. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random critical hits.
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dcterms:subject
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nameable
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craftable
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killicon
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Giftable
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craft#?
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medieval
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tradable
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dbkwik:teamfortres...iPageUsesTemplate
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Availability
| - Drop, Craft, Purchase, Uncrate #33
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Slot
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usedby
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dbkwik:team-fortre...iPageUsesTemplate
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contribution
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Released
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reloadtype
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ammocarried
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ammoloaded
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abstract
| - The Soda Popper is a community-made primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slitted barrels. A can of Crit-a-Cola is attached underneath. The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default Scattergun. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random critical hits. In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter (The Scout has a base movement speed of approximately 400 Hammer Units a second, so filling up the meter will take about 13 seconds of full movement). When the meter is full the user will be able to jump 5 times for 8 seconds. This does not stack with the Atomizer and the 10 damage will not be dealt. Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.
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