Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
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rdfs:label
| - Cloud of Daggers
- Cloud of daggers
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rdfs:comment
| - Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
- 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
- The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation and zone keywords to cloud of daggers, changing the function of the power's lingering effect. The December 2011 update finalized these changes.
- [[Category:]] Cloud of daggers was a simple spell learned by some wizards. Upon casting the wizards cloud of daggers conjured a cloud of small, flying daggers of force within an area of roughly five feet in diameter, within fifty feet of the caster. These daggers cut to shreds anything in their path, though they were weak enough that more powerful foes may be lightly harmed. The cloud remained in place for only a short while, a brief moment at best, but since the wizard could cast it at-will it could be reformed at any time. If a wizard grew to exceptional power, the dangerous of wading into a cloud of daggers become twice fold.
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Attack
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dcterms:subject
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Hit
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type4e
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dbkwik:dnd4/proper...iPageUsesTemplate
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dbkwik:forgotten-r...iPageUsesTemplate
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dbkwik:forgottenre...iPageUsesTemplate
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Range
| - area 1 square within 10 squares
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Origin
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Name
| - Cloud of Daggers
- cloud of daggers
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school5e
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Keywords
| - arcane, evocation, force, implement, zone
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School
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Target
| - each creature in the area of effect
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Action
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Usage
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Effect
| - "The power's area becomes a zone that lasts until the end of your next turn or until you end it as a minor action. Any creature that enters the zone or starts its turn there takes force damage equal to your Wisdom modifier . A creature can take this damage only once per turn. The power's area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier . The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action."
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abstract
| - Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
- [[Category:]] Cloud of daggers was a simple spell learned by some wizards. Upon casting the wizards cloud of daggers conjured a cloud of small, flying daggers of force within an area of roughly five feet in diameter, within fifty feet of the caster. These daggers cut to shreds anything in their path, though they were weak enough that more powerful foes may be lightly harmed. The cloud remained in place for only a short while, a brief moment at best, but since the wizard could cast it at-will it could be reformed at any time. If a wizard grew to exceptional power, the dangerous of wading into a cloud of daggers become twice fold. The post sundering version of the spell was much the same except if used as a higher spell level it would have been even more powerful. This version also was not restricted too the wizard and could be cast at a range of 90 feet.
- 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a sliver of glass) Duration: Concentration, up to 1 minute You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
- The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation and zone keywords to cloud of daggers, changing the function of the power's lingering effect. The December 2011 update finalized these changes.
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