Beak is a variation of Gonghead in Breath of Fire II which cannot be encountered randomly. It can only be encountered in two ways, each with its own version of the enemy: one occurs exactly once, as the first encounter the game; the other can be repeated ad-infinitum via the hunting mini-game.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Beak is a variation of Gonghead in Breath of Fire II which cannot be encountered randomly. It can only be encountered in two ways, each with its own version of the enemy: one occurs exactly once, as the first encounter the game; the other can be repeated ad-infinitum via the hunting mini-game.
|
dcterms:subject
| |
Luck
| - 1(xsd:integer)
- 2(xsd:integer)
|
Agi
| - 10(xsd:integer)
- 15(xsd:integer)
|
Drop rate
| |
ATK
| |
Immunity
| |
Element
| |
Enemy
| |
Name
| |
Katakana
| |
Z
| - 4(xsd:integer)
- 5(xsd:integer)
|
AP
| - 0(xsd:integer)
- 10(xsd:integer)
|
Romaji
| |
Abilities
| |
dbkwik:bof/property/wikiPageUsesTemplate
| |
Drop
| |
MS
| |
Info
| |
DEF
| - 20(xsd:integer)
- 40(xsd:integer)
|
XP
| - 4(xsd:integer)
- 5(xsd:integer)
|
TAB
| |
Image
| |
HP
| - 20(xsd:integer)
- 50(xsd:integer)
|
Lit
| |
Location
| |
abstract
| - Beak is a variation of Gonghead in Breath of Fire II which cannot be encountered randomly. It can only be encountered in two ways, each with its own version of the enemy: one occurs exactly once, as the first encounter the game; the other can be repeated ad-infinitum via the hunting mini-game.
|