Beak is a variation of Gonghead in Breath of Fire II which cannot be encountered randomly. It can only be encountered in two ways, each with its own version of the enemy: one occurs exactly once, as the first encounter the game; the other can be repeated ad-infinitum via the hunting mini-game.
| Attributes | Values |
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| rdfs:label
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| rdfs:comment
| - Beak is a variation of Gonghead in Breath of Fire II which cannot be encountered randomly. It can only be encountered in two ways, each with its own version of the enemy: one occurs exactly once, as the first encounter the game; the other can be repeated ad-infinitum via the hunting mini-game.
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| dcterms:subject
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| Luck
| - 1(xsd:integer)
- 2(xsd:integer)
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| Agi
| - 10(xsd:integer)
- 15(xsd:integer)
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| Drop rate
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| ATK
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| Immunity
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| Element
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| Enemy
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| Name
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| Katakana
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| Z
| - 4(xsd:integer)
- 5(xsd:integer)
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| AP
| - 0(xsd:integer)
- 10(xsd:integer)
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| Romaji
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| Abilities
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| dbkwik:bof/property/wikiPageUsesTemplate
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| Drop
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| MS
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| Info
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| DEF
| - 20(xsd:integer)
- 40(xsd:integer)
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| XP
| - 4(xsd:integer)
- 5(xsd:integer)
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| TAB
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| Image
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| HP
| - 20(xsd:integer)
- 50(xsd:integer)
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| Lit
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| Location
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| abstract
| - Beak is a variation of Gonghead in Breath of Fire II which cannot be encountered randomly. It can only be encountered in two ways, each with its own version of the enemy: one occurs exactly once, as the first encounter the game; the other can be repeated ad-infinitum via the hunting mini-game.
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