About: The Bump   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Bump commonly goes unnoticed by players in multiplayer, who are typically more focused on the objective of whatever gametype they happen to be playing. On the other hand, players who spend a lot of time in Forge are almost guaranteed to have seen the Bump at least once. The Bump is isolated to Halo 3 because of the HAVOK Physics Engine used at the time.

AttributesValues
rdfs:label
  • The Bump
rdfs:comment
  • The Bump commonly goes unnoticed by players in multiplayer, who are typically more focused on the objective of whatever gametype they happen to be playing. On the other hand, players who spend a lot of time in Forge are almost guaranteed to have seen the Bump at least once. The Bump is isolated to Halo 3 because of the HAVOK Physics Engine used at the time.
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
abstract
  • The Bump commonly goes unnoticed by players in multiplayer, who are typically more focused on the objective of whatever gametype they happen to be playing. On the other hand, players who spend a lot of time in Forge are almost guaranteed to have seen the Bump at least once. The Bump is more likely to occur when movable objects are placed near each other, and it is extremely common when items are stacked on top of each other. Usually, the Bump doesn't cause objects to collapse or leave their current position, but in cases of extreme lag, the bump can cause some objects to perform in a strange way. The Elephant, when affected by the Bump under extreme lag, will start to shake at first, with additional Bumps eventually causing the Elephant to violently flip over, crushing any players that were standing next to it. It is unknown why the Bump occurs, though it may be related to the closeness of the objects it affects. It does not occur with immovable objects such as walls and shield doors. It also doesn't occur in Campaign. The Bump resets every few seconds if a player stands still next to an object. Another theory is that lag causes an object to partially go through a barrier/object, and the physics engine forces the object out of the barrier, also causing a force that moves it. The Bump is isolated to Halo 3 because of the HAVOK Physics Engine used at the time.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software