About: Clan of Embers   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

With the 10% penalty to their research rates and lacking Libraries to supplement the little science they can produce, the Clan is dependant on getting a solid foothold early and keeping the opposition in check from the start of the game. Should any Leader gain a significant Tech advantage it will be hard to recover, though not impossible. Through the Warrens building, the Clan is able to produce two units at a time to bridge any power gap in relative strength of you and your opponents; but be wary of outproducing what your economy can support, especially when it comes to Settlers. The Clan World Spell, For the Horde, will convert a fraction of the Barbarians in the world to the player’s control. This can allow you to locate your Rivals quickly as well as supply you with a large number of "

AttributesValues
rdfs:label
  • Clan of Embers
rdfs:comment
  • With the 10% penalty to their research rates and lacking Libraries to supplement the little science they can produce, the Clan is dependant on getting a solid foothold early and keeping the opposition in check from the start of the game. Should any Leader gain a significant Tech advantage it will be hard to recover, though not impossible. Through the Warrens building, the Clan is able to produce two units at a time to bridge any power gap in relative strength of you and your opponents; but be wary of outproducing what your economy can support, especially when it comes to Settlers. The Clan World Spell, For the Horde, will convert a fraction of the Barbarians in the world to the player’s control. This can allow you to locate your Rivals quickly as well as supply you with a large number of "
dcterms:subject
abstract
  • With the 10% penalty to their research rates and lacking Libraries to supplement the little science they can produce, the Clan is dependant on getting a solid foothold early and keeping the opposition in check from the start of the game. Should any Leader gain a significant Tech advantage it will be hard to recover, though not impossible. Through the Warrens building, the Clan is able to produce two units at a time to bridge any power gap in relative strength of you and your opponents; but be wary of outproducing what your economy can support, especially when it comes to Settlers. The Clan World Spell, For the Horde, will convert a fraction of the Barbarians in the world to the player’s control. This can allow you to locate your Rivals quickly as well as supply you with a large number of "Goody Huts" if used well. It is useful to build as many Goblins as possible early on and seek out large Forests or frozen wastelands. It is there that you will find Wolves laying in wait, and when one of your Goblins manages to defeat a Wolf they shall become a Wolf Rider, thus enhancing in power dramatically. With enough of these in the early stages of the game you can crush your opponents before they have a chance to build up even a paltry defense. It is wise for the Clan to keep themselves in check as well, should their power become too great the Barbarians will declare war upon the Clan, and then Rantine will no longer be able to have his pick of their Cities to convert to your Empire.
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