With a touch, you gift your animal ally with nature's strength, resilience, and speed. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.
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rdfs:label
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rdfs:comment
| - With a touch, you gift your animal ally with nature's strength, resilience, and speed. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.
- "I am every aspect of nature, its power taken shape in me."[PH3:17] Prerequisite: Wilden Bloodied Aspect (11th level): You gain a benefit related to the aspect of nature you are manifesting. Aspect of the Ancients: When you spend a healing surge while you are bloodied, you regain additional hit points equal to your wisdom modifier. Aspect of the Destroyer: You gain a +1 racial bonus to attack rolls while you are bloodied. Aspect of the Hunter: You gain a +1 racial bonus to speed while you are bloodied.
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dcterms:subject
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level innate
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persist
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quicken
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level druid
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maximize
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still
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hostile
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silent
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spell resistance
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empower
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dbkwik:dnd4/proper...iPageUsesTemplate
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dbkwik:nwn2/proper...iPageUsesTemplate
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Range
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save
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duration type
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Components
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Icon
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Area
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extend
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School
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abstract
| - With a touch, you gift your animal ally with nature's strength, resilience, and speed. The affected animal gains a +10 morale bonus on attack rolls and damage rolls and 1-8 temporary hit points per caster level, plus the effect of a haste spell.
- "I am every aspect of nature, its power taken shape in me."[PH3:17] Prerequisite: Wilden Bloodied Aspect (11th level): You gain a benefit related to the aspect of nature you are manifesting. Aspect of the Ancients: When you spend a healing surge while you are bloodied, you regain additional hit points equal to your wisdom modifier. Aspect of the Destroyer: You gain a +1 racial bonus to attack rolls while you are bloodied. Aspect of the Hunter: You gain a +1 racial bonus to speed while you are bloodied. Adaptive Action (11th level): When you spend an action point. you can change your current aspect of nature to a different one as a free action. If you have already used the encounter power associated with your previous aspect, you can't use the power from your new aspect until you have taken a short rest. Bloodied Vigor (16th level): When you use your second wind while you are bloodied, you gain a +2 power bonus to attack rolls and damage rolls until the end of your next turn.
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